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Old 25-03-2012, 10:58 AM   #31
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good! can't wait for the high poly!
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Old 25-03-2012, 03:10 PM   #32
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Piew, piew, piew...I wonder how this one'll turn on.
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Old 26-03-2012, 05:09 AM   #33
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The Major is coming in right under 10,000 tris, so thought I would use up some left over tris by making a tachikoma.
in all, sitting around 16,000 tris
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Old 26-03-2012, 03:12 PM   #34
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nice addition, looking good
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Old 03-04-2012, 08:19 PM   #35
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ok, nothing to show, but, I did get everything unwrapped over the weekend.

Next up, sculpt a bit, then texture.
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Old 08-04-2012, 05:48 AM   #36
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trying to sculpt. The tracking isn't working, so I'm struggling over here.
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Old 08-04-2012, 08:02 AM   #37
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i can't see the problem here. struggling?
i think it looks great! looks like a thin stretchy clothing. if you'd like to take it to the next level maybe you could make those foldings slightly thicker (or more recognizable, from a distance). now it looks just fine for a really thin, stretchy material, but i think some kind of stretchy leather clothing would be better (like trinity in matrix)
or maybe adding a little bit more foldings to the parts where the surface is more concave, like the bottom of her boobs, and her buttocks crack and such places, because at "higher" or more convex places the cloth stretches of the form underneath it (top of boobies, top of buttocks).
i hope i didn't confuse you.. just can't understand what's the struggling, really
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Old 08-04-2012, 02:14 PM   #38
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I'm struggling with the program. I'm trying out mudbox 2012 and as it is right now, I can't pan/track around the view port. So, with the restriction of moving the mesh around freely, I'm stuck having to model from a distance.

I need to see if there is a service pack that fixes this.

and, my tablet seems to not want to work with mudbox. I've calibrated twice, but doesn't help. If I press down on the nipple, to get some definition, the buldge pops up off to the side.
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Old 08-04-2012, 04:40 PM   #39
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Cough

Zbrush is better

cough
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Old 08-04-2012, 07:15 PM   #40
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I like the ease of use that is mudbox. I can't even spell zbreast
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Old 08-04-2012, 11:02 PM   #41
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well i dunno.. i used mudbox first for sculpting, but it was some years ago, so propably it's way way better now. it seemed ok for me but it didn't want to accept one of my models, mudbox always triangulated it, regarless of what i was doing with my model or how i exported it. but only that model, and i had the oprtunity of changing to zbrush back then and it accepted the same model just fine and i didnt want to change back to mudbox ever since. i don't know how is Mb today but i feel like i have much more freedom in Zbust..
i know it's not helping you though
i hope you can solve it!
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Old 09-04-2012, 10:28 AM   #42
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There's always sculptris or 3d coat, or silo. i like silo a lot but haven't tried anything really high res in it.

Might be worth trying one of them out if you can't drop back to mudbox2011

Im with him though. For me zbrush feels natural once you got your head around it, mudbox not so much. i never seem to be fighting the tools in zbrush where's with actual poly sculpting i can feel the mesh arguing
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Old 09-04-2012, 11:48 AM   #43
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awesome! good info)
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Old 11-04-2012, 12:21 AM   #44
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Old 11-04-2012, 05:01 AM   #45
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I don't know about those thin folds in her clothing take a look at some reference, they don't feel right.

The damage on the Mech is looking like melted metal, don't know if that's what you're trying to go for...???

I would suggest you find some references...
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