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Old 31-03-2011, 04:59 PM   #31
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hulahuga: Hmm, greeble might be an interesting thing to try out. Even if just for the initial visualization of how the buildings should be placed. I do like the idea of a windmill too, I'm going to try to do as many visually interesting buildings as I can, rather than just stick to generic cubes (though, they'll make up a good portion of the filler)

LemonW: Thanks man. I feel like he's more like a Titan/Colossus, but I feel that's pretty squarely in "god-like" territory.

BiG ToE-3DT: Cheers, absolutely, the more the better. I'm pretty happy that this character has a bit more of an interesting foundation to it than the characters I've made in the past, who were typically just in the "bad ass armor" school of design.
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Old 31-03-2011, 07:27 PM   #32
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The Titan King Kronos was actually Zeus's father (which Zeus killed), so father to God is pretty high in the food chain.
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Old 31-03-2011, 09:11 PM   #33
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Found the Nemesis brother of your god:
http://www.gameartisans.org/forums/s...ad.php?t=19523
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Old 31-03-2011, 09:19 PM   #34
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Nah, Puckducker's looks like hell raising from earth, whereas that other one looks like a stoney Tree Ent.
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Old 31-03-2011, 09:36 PM   #35
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Uuuuuuuuuuuuuuuh yeaaah!
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Old 31-03-2011, 10:44 PM   #36
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So I would suggest the focus is on the volcanic nature of the concept so there is contrast between the two gods.
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Old 31-03-2011, 10:48 PM   #37
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It's 2D, so it doesn't really matter.
I know Puckducker'll kick his *ss, he already got da war in da sack.
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Old 01-04-2011, 03:43 AM   #38
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I will break HIIIMM.....well, I suppose it's 2D, so I can probably use it as awesome ref. Thanks a lot for posting up that thread Washka.

Worked up a pretty basic basemesh to bring into zBrush later. Not too concerned with the overall shape right now. I'm thinking I'm going to do the majority of the sculpting with the character posed, given he's going to be fairly asymmetrical. Makes it tough to work out a good basemesh since I'd like to work mirrored for as long as I can.
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Old 01-04-2011, 05:55 PM   #39
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There is another reference (sorry I found it while doing other research, it was pure luck) you could go see:

=> CGsculpt => challenge => Boss Battle => The Yellowstone beast.
The themes are more zombie and demon like, but the sculpting's worth da visit, and he's got a volcano onto his back.
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Old 02-04-2011, 04:12 AM   #40
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Again, coming up with some killer ref Washka. Actually I believe that's the same sculpt GoodAtom pointed me to before, but it is a pretty perfect piece of ref.

Did some sketching in Zbrush tonight trying to see if I can sculpt some mountany/rocky forms that have a feeling of scale to them. Not sure quite how successful I feel like I was, but it was a good exercise. I'm going to really need to pay attention to the simple slopes and forms of the mountain when I go forward.
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Last edited by Puckducker; 02-04-2011 at 04:37 AM..
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Old 02-04-2011, 06:15 PM   #41
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Now with such good ref. , you can't do anything else than a killer entry, no excuses.
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Old 02-04-2011, 10:17 PM   #42
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First update on the sculpt. I started off sculpting mirrored but quickly abandoned that since the shape and form I want for this guy isn't exactly symmetrical.

So I quickly threw him into a rough pose and started sculpting away. Very early stuff but I'm pretty happy with the overall shape at this point.

It should be noted that the legs and particularly the feet will be less recognizable as I plan to sorta have them be more melted molten lava rather than full formed and defined legs.
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Old 02-04-2011, 10:28 PM   #43
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You've got the same problem than me with legs conformation.
You'll understand soon enough.
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Old 06-04-2011, 02:48 AM   #44
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Update. Got most of the forms at least blocked in....not entirely satisfied with everything, but for the moment it's nice to just to have some stuff there to build on.

The skull head I'd like to integrate more into the design as the shape of the mountain continues to evolve.

The city/birds are just there for a temp to give me a good scale reference to sculpt with. The actual scale of the city might be different in the end.
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Old 06-04-2011, 05:10 AM   #45
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this is starting to take shape . looks great so far .ceep it coming
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