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Old 10-04-2011, 05:26 PM   #31
BlueIce
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Favourite Drink? Mana Potions!

Note: Since the limit is 60 Minutes this entry is not valid.
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Last edited by BlueIce; 10-04-2011 at 05:52 PM..
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Old 10-04-2011, 05:47 PM   #32
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Blueice, sorry to be the one, but the limit was 60 min. Nice beauty render nevertheless
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Old 10-04-2011, 05:49 PM   #33
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Whops! Did not see there was that limit. I'll edit the post. Thank you.

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Old 10-04-2011, 05:50 PM   #34
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Originally Posted by blueice View Post
whops! Did not see there was a that limit. I'll edit the post. Thank you.
ok?! try to make another entry - it's all about practise.

Last edited by rocneasta-3DT; 10-04-2011 at 06:25 PM..
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Old 10-04-2011, 05:53 PM   #35
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Thanks for the comments guys

Hey, anybody have an idea or a tutorial to point me to for making the tiny bubbles that are captured in hand-blown glass? I made a Patron bottle last night for my next entry and was thinking of trying to add this detail. I'd like to do it with textures (mental ray, 3ds max)
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Old 10-04-2011, 06:09 PM   #36
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like tiny air bubbles captured inside a glass thin wall?
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Old 10-04-2011, 06:16 PM   #37
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Yes, like THIS
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Old 10-04-2011, 06:24 PM   #38
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i'm having a feeling you like your drinks hard

about the question at hand, how about to make inner profile of the bottle - like a plane object in the middle of the thin glass wall of the bottle. Then just apply PArray with some sphere - bloob mesh, play with variations and you'll get it the effect desired (perhaps, since this is a wild guess). You should get a geometry inside the geometry, but since it's glass it will be visible...
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Old 10-04-2011, 06:45 PM   #39
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That's a good idea, although I would prefer to find a texture option rather than a modeling one (my laptop hates life when it comes to glass!). It would be pretty simple to make a middle of the glass plane- I could just use the shell modifier with half the inner amount I used to make the interior surface of the bottle. Hmm. We shall see. I may just skip it for now and render it from a greater distance.

I used to be a bartender and there are so many beautiful drinks out there! I have a third entry planned that involves my first 2 entries, stay tuned!
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Old 10-04-2011, 07:17 PM   #40
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You can get a pretty cool effect with a shader, but the only result I know is specific to Cinema 4D's noise channel effects.
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Old 10-04-2011, 08:23 PM   #41
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Not exactly what you need and not done within the given software but very simple.

Done in Modo using replicators, which would be particle based. From the things I remember using Max years ago this shouldn't be to hard.

What I did:
-Create a ball.
-Make a nice glass material.
-Make another Ball and scale it to bubble size.
-Flip the mesh, so the normals point inwards.
-Assign the same glass material.
-Use a particle emitter to spawn balls of different sizes into the glass mesh.
-and render (this one took 2 Mins and 9 Seconds).
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Old 10-04-2011, 08:28 PM   #42
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I'm rendering... boring...
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Old 10-04-2011, 08:32 PM   #43
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I'm rendering... boring...
You didn't know 3D is only about rendering?

(Edit)
I take that back, I'm creating another bubble test. This one is taking somewhat longer -_-
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Old 10-04-2011, 08:48 PM   #44
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I've been rendering all evening............... so far ive rendered 6 images, 3 clays & 3 beauty shots. While i'm waiting for another one to finish i'm creating artwork for another entry i've got in mind

Rendering bottles which look great apart from they don't have any caps, ran out of time
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Old 10-04-2011, 09:01 PM   #45
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge ''Let's Make a splash'' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge SMC - 038 - Journey to other planets Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 7
These bubbles are looking better already, only thing different is more and smaller bubbles. I really like the effect, so thanks RockstarKate for getting me testing this. 1 Million Polys for all the bubbles, still rendered at 10 mins.

ClassicGamer-3DT Can't you render a little faster? I'm getting really curious now.
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