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Old 26-04-2011, 05:55 PM   #46
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Total Awards: 14
ClassicGamer-3DT, yes, that was exactly what i meant. the conclusion is that everything you have in your max file in one hour is what is taken into account for your client to understand.
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Old 26-04-2011, 05:56 PM   #47
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Total Awards: 9
yes indeedy matey
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Old 26-04-2011, 08:41 PM   #48
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Total Awards: 9
Classicgamer-3DT - 2nd Entry.

I wonder how many people remember Bertha! Bertha was a stop motion animated children's television series about a factory machine. It was produced by Ivor Wood's company Woodland Animations. The factory was called Spottiswood and Company, and it was a small manufacturing plant which produced a wide range of goods ranging from cuckoo clocks to windmill money depository boxes. One of my favourite characters T.O.M (talk.operated.machine) isn't featured here as I ran out of time. As I mentioned earlier i'd made Bertha before a few months back and was still in the process of creating the original factory etc, so I started from scratch and re-built her again for this SMC in toy form and i'm pretty happy with the modelling. Not impressed by the renders really and I think my polystyrene could have looked better, I had to totally remake the Bertha titles as the reference pictures are far from high resolution on google. The text on the side of the toy box are the lyrics for the theme tune lol, so here it is









Link to bertha on youtube so you can see how close my modelling represents it.

Bertha Episode

Bertha Theme Tune
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Old 26-04-2011, 08:45 PM   #49
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Total Awards: 33
Never seen bertha, but she is hilarious!!!
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Old 26-04-2011, 08:52 PM   #50
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Total Awards: 9
it's a classic from my childhood, check out the links in the post

The Narration was provided by Roy Kinnear, who also provided the voices for the characters, along with Sheila Walker.

The Main Title song was sung By Guy Fletcher.

This..... Postman Pat, Fireman Sam, Pigeon Street & Portland Bill were all created by Woodland Animations, usually shown on a lunchtime slot, I loved them when I was a child
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Old 26-04-2011, 09:59 PM   #51
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@Classicgamer: Crazy machine, i love it!

Kind of Steamengine...I know that it won't work^^
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Last edited by Mithras; 28-04-2011 at 09:04 PM..
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Old 27-04-2011, 05:03 AM   #52
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CG - man that entries reminds me of my childhood, right now i am sitting with a hugh smile infront of the computer screen - it's now officially my favorite entry, way to go CG.
Mithras - nice clean modeling - reminds me of a oil rig/pump !
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Old 27-04-2011, 11:42 AM   #53
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Entry 1

Hello this is my first entry ... im still a beginner though

I've been interested in energy for some time ...
my idea was to creat a factory that also maxmizes the use of
renewable energy ...
modeled in 90 mins ... rendered in around 5 mins

hope you like it ....
Edit: Done in 3ds Max ...
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Last edited by SherifAlaa55; 27-04-2011 at 11:51 AM..
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Old 27-04-2011, 11:47 AM   #54
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Total Awards: 33
Quote:
Originally Posted by SherifAlaa55 View Post
Hello this is my first entry ... im still a beginner though

I've been interested in energy for some time ...
my idea was to creat a factory that also maxmizes the use of
renewable energy ...
modeled in 90 mins ... rendered in around 5 mins

hope you like it ....
nice entry and welcome to SMC's

just one tip, please edit your post to show 1280x1024 wireframe and clay render and also don't forget to state the software you used to create the model (i believe it's max, but still you need to write it or include it in the pictures)
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Old 27-04-2011, 11:52 AM   #55
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Thanks ... but do i have to make it 1280x1024 res.?
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Old 27-04-2011, 11:56 AM   #56
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Total Awards: 33
if you can render it bigger, and the wireframe, just Alt+W to toggle the viewport and then sprint screen or screen grab it into a *.jpg
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Old 27-04-2011, 11:57 AM   #57
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Quote:
Originally Posted by SherifAlaa55 View Post
Thanks ... but do i have to make it 1280x1024 res.?
Yes, it's part of the challenge rules; it also helps others see how you've constructed the geometry and provides a standard for the judges - it'd be unfair if some submitted hi-res renders, and others lo-res, though there are advantages to both depending how good your modelling is

edit: I'm well wrong. it's "no larger than..." but still would be nice to see larger as it looks good
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Last edited by timberwo7ves; 27-04-2011 at 11:59 AM.. Reason: I'm well wrong
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Old 27-04-2011, 12:30 PM   #58
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Thanks Rocneasta, Timberwo7ves
I'll try to get better results in my 2nd entry
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Old 27-04-2011, 01:05 PM   #59
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SMC07 entry

Here's my entry, I tried to imagine how iPads are made, I think it might be something like this........

(I think i might be wrong)

One wall was instanced in a 3x3 grid so that as I worked all nine models updated. This helped me to ensure that the segments tile (which only partially worked.). The clay render shows this set up, but the wires only show the unique models. Unfortunately I collapsed the stack at one point when modelling so I can't show an unsmoothed wall module.

For the beauty pass I made Vray proxy objects from the models, added some walkways and some (kind of shoddy, don't look too closely!) textures.
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Last edited by lonelymonk; 27-04-2011 at 01:24 PM..
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Old 27-04-2011, 01:12 PM   #60
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Total Awards: 3
waaaht, that is crazy. superb entry lonelymonk.

I was going to add that it looks a little too clean near the top (I know it's not a texturing challenge :P) but the iPad factories are probably kept squeeky
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