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Old 03-07-2011, 04:04 PM   #16
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I've spent a few more time to add clothes and hands. I really like the expression of your character paulius-st.
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Old 04-07-2011, 12:51 AM   #17
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nah nah.. you dont get me paulius.. its nothing personal.. its just the rules.. that wireframe render should be completed without the mesh smooth..

i think the mesh smooth is fine for the beauty render... But CG will confirm this i hope..
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Old 04-07-2011, 12:52 AM   #18
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Quote:
Originally Posted by chichiri View Post
I've spent a few more time to add clothes and hands. I really like the expression of your character paulius-st.
i like your entry... i think with just a few edge loops around the mid section and some down the body a bit more.. to open the characters abs up..

keep it up..
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Old 04-07-2011, 12:54 AM   #19
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Yeah, great expression Paulius. I especially like the apostrophe on "3D's Max". I'm not making fun, I'm just an English teacher.

My entry's coming soon. It's done, but it's gotta render...
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Old 04-07-2011, 01:56 AM   #20
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Quote:
Originally Posted by paulius-st View Post
well because without them you will not understand the wireframe. in my case the model has extreme angles betvien edges so its hard to recognise the topology. and ofcourse it looks better in this case
here is a actual file so those who dont like smoothed wires could have a closer look at it . o

i dont know if im slightly offended here... i mean.. yeah its a cool model.. you seem well competent with your tool and what not..

but you know.. most of us know what we are doing here i think.. i mean looking at most entries most weeks.. you know.. there is a high standard i guess..

but anyway.. i'm off to bed.. night all.. hopefully i'll think of something cool for this weeks comp..
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Old 04-07-2011, 05:20 AM   #21
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I didn't notice that in the rules, smoothed wireframes were forbidden. Thanks for the remark Neil_F01
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Old 04-07-2011, 06:59 AM   #22
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Feel free to post a smoothed wireframe aswell like sometimes as paulius-st stated the wireframes look far too extreme in angles, I know in Cinema 4D it's possible to put the mesh smoothing (hypernurbs) down to a lowest level, level 1 before it's no longer smoothed. In most cases it should be unsmoothed wireframes but additional smoothed wireframes can be added also but only if the unsmoothed object is unrecognisible.
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Old 04-07-2011, 07:13 AM   #23
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thanks guys .
Neil_F01 - no intentions to offend. if i have offended then sorry, didnt meen to. i get your point about wires. will update my entry with unsmoothed wires . i atatched a model so people could have a closer perview of it if they wanted to.
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Greatpaulius-st! Thank you:
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Old 04-07-2011, 04:51 PM   #24
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Quote:
Originally Posted by paulius-st View Post
thanks guys .
Neil_F01 - no intentions to offend. if i have offended then sorry, didnt meen to. i get your point about wires. will update my entry with unsmoothed wires . i atatched a model so people could have a closer perview of it if they wanted to.
nah not really offended.. you know what i mean though..
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Old 05-07-2011, 01:09 AM   #25
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Classicgamer - Entry 03

Had a little bit of free time earlier today so decided to try another entry. This is a daft one really, half the reason was to try modelling some armor and the other half was an excuse to try and model the Iron Man chest piece. I'm fairly happy with the look and the shape, there's still alot of details that aren't quite right. One thing's for sure there's so many references out there for Iron Man that I didn't have any trouble finding side, top, front pics etc. It seems just about every modeller on earth has modelled Iron Man lol.




Again not my best attempt at texturing, did what I could to try and rust/dirty the armor up, replaced the oh so familiar arc technology chest piece with a small fire chamber instead lol. It'd be interesting to see what the rest of Iron Man would look like in this style but I fear the head area and leg plates would be beyond me.
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Old 05-07-2011, 01:21 AM   #26
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Like the idea CG and u have very clean typology.
I've almost finished mine, I'm just working on the beauty now
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Old 05-07-2011, 12:50 PM   #27
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Final entry astroAJ

Hey guys, been I while since I last participated
made the hylian shield from zelda
Didn't manage to add all the details I wanted because I ran out of time and I wish I had more time to create a normal map and add all the extra bling

oh and I think this is the first time I managed to texture a SM lol
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Old 05-07-2011, 03:29 PM   #28
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Rockyourteeth's entry

Here's my entry for this time around. A crystal ball. All the reflections took forever to render! Would have added more detail if I'd had more time, but it was my first time making something like this and I'm pretty happy with how it came out...
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Old 05-07-2011, 03:30 PM   #29
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Flip it over and it could have been a crown!
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Old 05-07-2011, 06:30 PM   #30
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cool entries everyone! will texture my entry tonight and hopefully upload it later!
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