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Old 22-12-2004, 12:32 AM   #1
CyberEye
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Smile Jessica Alba

Hello @ all!

Now, I want to show you my model.
To realize this, I used the tutorial "modeling Joan of Arc" as helping guide. But my personal aim is to use the technic only! So I don't want to copy "Joan of Arc". In this fact, I want to model "Jessica Alba". (You know who she is?! If not, look here.)

OK, now to my character "Jessica":

She is my first complex model. (So don't be too critical. )

She is just in a very early status.
Which things does she have, when she is finished?

- better Textures!!! (especialy bump-maps and color-maps)
- a body (with many details, if I can)
- complete hair
- cloths
- eyelashes
- teeth and a tongue (to simulate a good facial expression)
- animateable

Now, I want to show you the pictures:

The first two pictures show you the wireframe-model with the reference-pic in front- and side-view.






The next picture show you an older rendered version.




The next two pictures are the latest version.






This time, my big problem was: "How to model the hair?". I tried different methods, but the result wasn't my expectation. I remembered to Final Fantasy 8. There was a female character named "Rinoa". And I said to myself: "Yes, this is really good looking hair! Especialy, I want to make Jessica animateable!". So, I searched for several pictures about her. The best picture, which I found is this one: http://www.bitpage.de/content/images/4148_rinoa.jpg
Here you can see very good, how the hair is structured. And really this is my aim! (I hope, I can reach it! )


But maybe my biggest problem is: "How to create textures, which seems to be real?". This time, I think my model is too perfect, but not like real. In the gallery at www.3dtotal.com, I saw models, which can easily mess with photos! It's unbelieveable, how it can be so real! "Jessica" have not to be so real, but now she looks so synthetic, doesn't she?

Is there any tutorial about this fact? If you know a good one and post it here, I will be very happy!


Do you want more pics from an earlier version? Look at this site: http://blendpolis.serverpool.org/f/viewtopic.php?t=3622


OK men and women, feel free to post constructive critic and maybe helpfull comments!


friendly greetings

CyberEye
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Old 22-12-2004, 07:31 AM   #2
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Re: Jessica Alba

Now, if you ask me you started so good but somewhere on the way you ignored the very references you where using and becomed inventive with your model taking away the resemblance. To justify what I just say, let me point you just some things that take away from this resemblance:
1. The eye. Its smaller and lower placed than the one in the reference. Also, its too deep.
2. The wrinkle near the mouth... There is no such wrinkle in your reference.
3. The face shape. Aldo you used references, the final result doesn't respect at all this reference.

My advice, turn again to this model. Take a long look to the reference. Print it and keep it somewhere where you can see it all the time.
The hard things with modeling celebrities its that everybody knows it and the resemblances have to pretty obviouse. And, as an example, here its what I mean:
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Old 22-12-2004, 05:57 PM   #3
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Hello!

Thank's for your reply!

I think you are right with your opinion!

Maybe, "Joan" was not the right character to model a real human like "Jessica".

So, my result seems to be a morphed version from "Jessica" and "Joan", isn't it?

Now, I want to model "Jessica" again, without any tutorial and maybe only with some printed references!

I won't ever stop, if I can't say: "Yes! Right now, THIS IS JESSICA!!"

The pic, which you posted is very good! Everybody can see, that this is Bruce Willis!! The model looks allmost real!!
And this is my aim!! So I want go on!

friendly greetings

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Old 23-12-2004, 02:18 AM   #4
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"Joan of Arc" its a very good tut. You should continue to use it as example to poly flow and texturing advises. But conentrate on your reference. This its your character, not Joan. Do not feel frustrated by the character I posted. I sure you will get there with a lot of work and study. Try some sketches to familiarise yourself with her features. Keep updating this thread and I'm sure there will be plenty of crits and sugestions to help you on your way. And when you'll find something you can't solve, here you'll find the help you'll need.
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Old 23-12-2004, 02:53 AM   #5
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Hello!

May it be possible to use ONLY paper-references instead of a background-image?

Of course, I want to model only with photos as reference. Maybe, it is a test to myself!

If it will fail, I want to use background-images. :-)

I will post my status later.

friendly greetings

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Old 23-12-2004, 08:54 PM   #6
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OK, I don't want write a lot. So, see the Pics.

pic 1:

This is my first try to model only with paper-refs.


pic 2:

This is the second try. (It seems to be masculine. So I stopped to work with this!


pic 3:

And now, I try to model with a background-image. It seems to be easier.

I will update my progress often.

friendly greetings

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Old 26-12-2004, 05:14 AM   #7
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its not "wrong" or bad using background image as reference, but as far as i know is good to have also some printed versions of the reference, so u you can study it, while maybe not using the comp, or just to look at details that may get distorted in the software.

keep up the good work!
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Old 26-12-2004, 10:26 PM   #8
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Hello!

To christmas, I got the book "3-D Human modeling and Animation, second editon" written by Peter Ratner.

It is really good and it concentrates on human modeling. (like the theme of the book mean )

So I use this book as reference, to get a good poly-flow.
It's fantstic! You don't need much polygons to get wonderfull characters!

As often I model, I get ever more feeling to model!

This time, I tweak the eyes. And I do it so long, if the "model-eyes" are equal to Jessica ones.

You know, I want to copy Jessica so good as I can!

The next post will contain progress pics!

friendly greetings

CyberEye
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Old 27-12-2004, 03:13 AM   #9
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DraculaX is right and I did suggested you the same thing. And there is a concept you must know about if you are gonna take this further: POLY FLOW. It looks like you don't know about it. Poly flow its the way the poly's are aranged so, when animated, they will move naturaly, acting almost as muscles. I have an example here for you:
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Old 27-12-2004, 04:03 AM   #10
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now thats a nice clean mesh. good example.

i am curious as to how your alba project is coming along.
post some screen/renders ad some more wireframes-shots.
wouldlove to see them
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Old 28-12-2004, 09:21 PM   #11
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Hello @ all!

Quote:
And there is a concept you must know about if you are gonna take this further: POLY FLOW. It looks like you don't know about it.
Oh yes, I know what Poly Flow is! The book describes it really good. In fact, there are 23 pages, which describes the anatomical structure of the human. (with several pictures about the muscle-structure)

OK, now my progress-pics:







Currently, I'm modeling the mouth. I have not shaped the head yet.
Also, I don't use any backgroundimage. I use only my printed references. I have also drawn a theoretical Poly Flow:




It's not so easy, but I think, I can reach my aim. I'm optimistical.

I have also a question at "Avatar-3DT":

Did you modeled "Bruce Willis"? If yes, which references do you used?


friendly greetings

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Old 29-12-2004, 07:00 PM   #12
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Hello!

OK, I let this post short. Do you want read all the text, follow this link: http://blendpolis.serverpool.org/f/v...=3622&start=20
(It would take to long, if I want to translate this in English. )

So, here is one progress pic:



Of course, I decide now to model with a virtual Background.
Also, I cleaned up the Mesh.


And this is a scan out of my new book:

The Muscles of the head

http://www.bitpage.de/content/images...ad_muscles.jpg

I use this as Poly-Flow-Reference.

friendly greetings

CyberEye
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Old 29-12-2004, 10:55 PM   #13
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lookin great so far man.
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Old 29-12-2004, 11:09 PM   #14
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Thank's for your optimistical comment, jdgill!

I hope, I can create the unbelievable thing: to model Jessica Alba as she is real.
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Old 30-12-2004, 01:47 AM   #15
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hey cybereye

I've been following this for a while now and it seems that your going the right way seems pretty good already but just some comments

the eyes and nose seem pretty good they fit the reference put here face is a bit to wide at least that is the impression I get and her mouth is to low (but I think you didn't really model it already)

good luck further

greets
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