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Old 31-08-2015, 06:45 PM   #1
garyiskidding
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Post Payment based freelancer projects - How to fund an artist?

Greetings,

At first, let me confess, that i know very little about various CGI tools and the kind of work that is involved in crafting something; but i am kind of a mathematician, so have a good understanding of trigonometry, and representation of line/graphs/surfaces in 2d/3d.

I have a concept in my mind, and i would like to take help from:

1) A concept artist - to really draw it out as i try and explain
2) A 3d artist - to model+texture+animate this into a working model.

I need to learn on how should i fund these artists, and what is an approximate/average cost of both these stages; given, that i need to modify an existing model for both these steps (basically change an existing, complete model).

I know it may depend on the complexity of it, but any sort of an idea would help.

Please advice.

Thanks
Gaurav
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Old 31-08-2015, 07:57 PM   #2
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Many artists charge a daily or hourly rate. Some charge by the project as well.

With the hourly/daily rate you have no issues because what ever you set out to do, change it will get done and charged accordingly. Hourly rate is more fair since the artist will elaborate in their invoice what part was done in what time so you can anticipate the next project cost or the next stage in a project cost. Daily is a bit more complex but similar principle.

With the project based cost certain rules need to be laid out before setting out to work on the project it self. Not talking about general details like amount of models, complexity, texture creation, assets that are available and so forth, but the main issue here is change cost and additional work cost. In some instances artists will allow certain percentage of the project to be changed for free since it might be their own way of presenting what the project manager or art lead didn't have in mind (wasn't clear or developed beyond the initial approach), but this is an individual thing.
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