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Old 25-03-2008, 04:33 AM   #61
pingu722
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to Jak:

I use a texture map in Zbrush and it will pop out from the surface of the model.

Sorry,English is nor my native language,I'm not sure if I can express in the right way to make you understand .
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Old 25-03-2008, 04:38 AM   #62
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to damageINC:

Thanks for your crits.
I hope my diffuse map will eventually help to improve the whole model and come out the best impression.
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Old 25-03-2008, 02:51 PM   #63
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Quote:
Originally Posted by pingu722 View Post
to Jak:

I use a texture map in Zbrush and it will pop out from the surface of the model.

Sorry,English is nor my native language,I'm not sure if I can express in the right way to make you understand .
I assumed by the look of it I think you did a great job on all parts and it will be easy for the normal map but as damageINC said, it will look a bit soft
like a cloth belt rather than a leather belt. I love it either way.

Can you tell me what your system specs are... you must have a really nice machine to handle this.
The work so far is really great keep it up bro!

Last edited by Jak; 25-03-2008 at 02:59 PM..
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Old 25-03-2008, 08:22 PM   #64
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Wow, looking really good. That's some awesome sculpting work on all the details in her outfit, and the lace. The big cat is shaping up nicely as well.
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Old 25-03-2008, 08:58 PM   #65
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A good comparison to your concept. 5 out of 5
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Old 25-03-2008, 09:47 PM   #66
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Great Work. 5 Stars!
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Old 26-03-2008, 05:25 AM   #67
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My system specs details are in the list below.
"She" is three years old.
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Old 28-03-2008, 04:48 AM   #68
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My "Big Cat" is almost done(Highpoly)

Next step is the "Big Mouth"
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Old 28-03-2008, 05:44 AM   #69
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this is ill!!!!!!!!!
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Old 28-03-2008, 07:11 AM   #70
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Work more on the tail. It does not suit very well. Add some chains hanging on the neck. keep it up.
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Old 28-03-2008, 02:45 PM   #71
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the tail needs some combing
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Old 28-03-2008, 03:21 PM   #72
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First of all,thx for all your crits and suggestions.

About the tail,I would like to mold some strands of thunderclouds floating in the air instead of animal hairs.It hasn't come out perfectly and I am keeping fixing it.

I know I still need to take lots of efforts to get this work better.
And I plan to make all critical corrections in the next working process as doing lowpoly.
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Old 28-03-2008, 05:53 PM   #73
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how did you make those cloud/ghost tendril parts? looks amazing!
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Old 28-03-2008, 08:36 PM   #74
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Great work! The animal looks kinda like a lynx so
you might try looking at it with no tail or a short one like a lynx.
I think it would look good without a tail but thats just my 2 cents.
Just a suggestion.



1 question
Do you have the high poly model mapped and then basically use a gray scale map as a stencil and pull the detail out... or do you apply stencils a piece at a time?
Just wondering how you wraped the dress and belts so nicely.

keep up the good work!

Last edited by Jak; 28-03-2008 at 08:39 PM..
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Old 29-03-2008, 01:30 AM   #75
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Jak:

Thanks for those two pics you attatched,they are helpful.
I think I will keep the tail but maybe make it shorter and more "furry".

I use the former method you just said (high poly mapped and use a gray scale... ... )then do some corrections.
Clouds were made by the same way.
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