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Old 27-02-2008, 04:03 PM   #16
neolith
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Dude,sorry,no crits here Can't wait how this turns out,i'm very curious how the horse is gonna look .Anyway,this is one of the strong entries so far,i wish you good luck with this.
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Old 27-02-2008, 05:41 PM   #17
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Lookin good and I'm diggin those sketches.

I thought he was a bit more unique with 4 arms and mounted on his top with the chains, but he's still got plenty of personality and your model is shaping up quite nicely.. I was wondering if you were keeping the decorative flats that he had in between his horns in the concepts. Those really added an aura of nobility, holiness, and overall importance.

Can't wait to see the horse too. Keep it up! GO GO GO!
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Old 27-02-2008, 06:07 PM   #18
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Somehow I think 2 arms are more suited for this character.If you want to make him in a riding position on the horse,similar to the quick action pose you did in that concept(very cool,btw) I'm thinking he would look pretty awkard with 4 arms,and 2 extra arms would mean less polys available for the rest of the character.And having a horse to model too,you may want to save some polys.Just an oppinion,it's your call
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Old 27-02-2008, 07:40 PM   #19
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Thanks a lot for the input guys, pretty helpful!

surgeincy: Thanks I really wanted to make them kind of unique.
Liquor: yep currently working on the horse.
Opul: Yeah the biggest trouble is a lot of entries end up looking the same, I want to stay as far from that as I can.
Rych: Ill do my best!
Tank[NL]: Thanks im really glad its getting good feedback.

akimba: Yeah I changed a few things about him specifically because I either needed more polys for something else or I felt it was going to cause a technical issue. I removed a pair of the arms and the second set of wings because I knew id need those polys for the horse, but also because after I really thought things out I wouldnt have anyplace to attach them without changing a bunch of the design. Ill definitely be keeping all the decorations, Its just that they will be a simple alpha so theres no need for me to model it. Thanks for your input!

neolith: Yeah I thought about that too, he would probably look a little too busy with 4 arms while on the horse, and I absolutely thought of the poly savings by getting rid of them.
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Old 27-02-2008, 08:09 PM   #20
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Looking spiffy
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Old 27-02-2008, 10:02 PM   #21
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Cool concept and nice start keep to post...

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Old 28-02-2008, 02:12 AM   #22
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That's some mightly fine modelling there. Looking sweet.
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Old 28-02-2008, 02:53 AM   #23
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Wow! Im blown away. I love the armour on the horse's head. I don't see much to crit. Youre well on your way to kicking ass. Man, I need to get my concept going .....
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Old 28-02-2008, 11:48 PM   #24
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Wow! You're totally ahead of everyone! I need to get modeling soon or I'll be left behind!! Really cool design and your geo is beautifully done. Very clean work indeed!
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Old 29-02-2008, 12:02 AM   #25
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B- in my book....would be an A+ but i haven't seen the textures yet.
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Old 29-02-2008, 05:35 AM   #26
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Hey guys thanks for checking out my thread and telling me what you think. Heres my latest update on my horse, went way overboard considering barely any of the horse is actually seen in my concept lol. Wasnt even going to do the head considering you dont see it at all, oh well. I really wanted to make it a more muscular than average steed worthy of this particular hero. Comments and crits welcome as always.

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Old 29-02-2008, 09:22 AM   #27
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Wow, this is a nice horse dude
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Old 29-02-2008, 12:45 PM   #28
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omg! this will bee soo good!
realy like you concept and modeling.. good luck

some of the "shoulder" muscles look alittle streched over.. almost like clothing..
maybe more blended with the rest. anyway thats my first impression.

Last edited by frostsnake; 29-02-2008 at 12:48 PM..
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Old 29-02-2008, 01:20 PM   #29
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the man and the horse are so awesome. keep up the great work, I can't wait to see this one done
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Old 29-02-2008, 06:54 PM   #30
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Thanks for the comments guys. Frostsnake I think youre right about that muscle over the leg and Im going to fix it. Some simple smoothing should blend it in better and make it stand out a little less.
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