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Old 19-02-2010, 10:02 PM   #16
TerraBite
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Thanks guys!

Here's a little sneak so far, hope to blow you all away with the final renders.

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Old 19-02-2010, 11:24 PM   #17
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looking forward to being blown away
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Old 23-02-2010, 09:08 PM   #18
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Hey guys! Working on the texturing, plan to make it look mad good for such low poly.

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Old 24-02-2010, 02:48 AM   #19
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i love the ear plugs (i have some that size tehe), maybe add a fish bone necklace.
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Old 24-02-2010, 03:00 AM   #20
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Edragon - Haha thank you! Yea, I was thinking about that, let's see where I stand in tri count once there's 2 of the characters in the scene. ^__^

Here's a tiny update on texturing, loveee texturing low poly work <3!
(don't mind the fur and crown, I'm only texturing a few areas then reusing the same texture on other parts)

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Old 24-02-2010, 04:13 AM   #21
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was hoping to see both characters, maybe if you get some time later on.
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Old 24-02-2010, 04:31 AM   #22
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BiG ToE-3DT - You will! I haven't started texturing the other head yet, and I may have to make it on a separate diffuse since max wouldn't let me duplicate my unwrap. But would that disqualify me? :/
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Old 24-02-2010, 04:52 AM   #23
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how are you going about texturing both characters? You have space for both on the same unwrap, but the second character isn't unwrapped yet?

If thats the case, you could trick max. What you do is, collapse the stack of the unwrapped mesh, saving the unwrap to the mesh. Then, clone the mesh and under editable poly, use the attach option, attach the two meshs. Then, add an unwrap uvw modi to it. Now, use the select all option in the unwraps edit window. What you will see is your unwrap, nothing changed, but it you select a part of the unwrap, and move it, you will see a copy of the selected area laying underneath. Now just move the "copied" parts to free areas of the unwrap window. Then, there you go. Two unwrapped meshs, without all the trouble.
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