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Old 05-02-2010, 04:25 PM   #16
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Making crystals for the shell. I decided to go with giant Krypton crystals.
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Old 05-02-2010, 04:36 PM   #17
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cool you going......!
nice concept!
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Old 05-02-2010, 05:51 PM   #18
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Very nice start
Makes me really curious how it will look eventually!
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Old 07-02-2010, 12:34 AM   #19
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realtime screengrab of the low-res shell....testing shaders and such
unwrapping this was a B-I-T-C-H
still not perfect.

2142 triangles
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Old 07-02-2010, 12:36 AM   #20
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i suppose you'll all want a wireframe
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Old 07-02-2010, 12:40 AM   #21
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Its looking good so far, let us know if you find a good shader. Everything I tried with any culling get jacked.
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Old 07-02-2010, 04:16 PM   #22
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Looks great! But couldnt you remove the extra loops in the big crystals and quite a lot on the low crystals by projecting the current version as a normal map and save loads of tris?
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Old 07-02-2010, 06:56 PM   #23
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Cool! That is something ive always wondered tho, since crystals are nothing ( for the most part ) hard surfaces, could you purposely have weird geometry and artifacts to make them look better? That plus the textures and the shader?

I wanna see more!!
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Old 07-02-2010, 07:02 PM   #24
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Ojah - There is very little waste so far. I could probably save some tris, but probably no more than a hundred or so. Besides, the shell is only 2100 triangles so far, so I'm not worried yet.
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Old 07-02-2010, 07:05 PM   #25
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Raul - That is exactly what I did for the hi-res version of the small "crusty" crystals around the bottom. I just made a pointy, faceted hex shape and duplicated it all over the surface of the shell. So there are all sorts of artifacts and weird intersecting shapes.
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Old 07-02-2010, 09:11 PM   #26
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roughing in proportions
his legs look long because they are fully extended (helps rigging)
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Old 08-02-2010, 04:50 PM   #27
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how did you do those cristals?! O_o sooooo beautiful
are they already textured? or is this some kind of fancy material? and which material? i wanna know everything!
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Old 09-02-2010, 04:33 PM   #28
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RAWR WTB BIGGER HEAD PLOX!

Looks great so far, I love the detail in the crystals, nice touch. I would personally like to see it more aggressive looking, and a predator is typically characterized by a larger head.

Keep up the great work.
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Old 09-02-2010, 05:43 PM   #29
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RAWR WTB BIGGER HEAD PLOX!
this sounds so wowish
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Old 09-02-2010, 07:48 PM   #30
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I tried a bigger head. I want this to be a giant turtle (maybe 40 feet long). However, adding a bigger head just made the whole creature look smaller (like how young animals always have propotionally larger heads).

I kind of want an aggressive and predatory look, but a larger head won't work in this case. I need to come up with a different way.
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