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Old 18-02-2010, 10:19 AM   #61
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this is absolutly awsome i love it! maybe you could add a few small scratches/dints onto the crystals on his back? at the moment they look a bit clean compared to all the detail on his body. but i still love it!
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Old 18-02-2010, 07:59 PM   #62
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That sculpt is really awesome, so much cool details, great job! The material is looking pretty cool too, can't wait to see this in colors.
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Old 20-02-2010, 03:52 AM   #63
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Thanks for all the great comments everyone!

Here's a first pass at a lo-res bake. It's only 7600 tris.
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Old 20-02-2010, 06:22 AM   #64
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thats a nice bake! crystals look realy good,
going to be awesome with colors
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Old 20-02-2010, 01:01 PM   #65
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The bake turned out really good. With all those extra tris you could give him a samuri sword, or maybe lazers attached to his head!
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Old 20-02-2010, 03:45 PM   #66
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Great Job. Looks really cool.
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Old 21-02-2010, 01:36 AM   #67
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This is by no means final. I was just messing around and trying to get the shader to work. Again, nothing here is final, just showing progress.
(The ice looks much better in actual 3d than in a still image)

EDIT: Any suggestions on colors?
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Old 21-02-2010, 01:53 AM   #68
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not a color suggestion, but, you have some tris left over, so. OK, hear me out, make a few planes and place them inside the larger crystals, give them different shades and what not, then, add a transparency to the crystals, so the color bleeds through, if that makes any since.
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Old 21-02-2010, 02:04 AM   #69
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progress looks good, for sure I would change the color of the claws, Teeth and beak to a more earthly/warm color. Some of the scales on the feet and top could have some variation in color too (more apparent variation). The head mainly since most of the rest is covered either by scales or ice, hope I'm not confusing you even more.

Also Toe's idea seems really nice and could give you the extra pinch to pull that icy look.
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Old 21-02-2010, 02:37 AM   #70
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Actually, what you could do (playing with toe's idea) is to place a few cloned crystals from his back inside of the crystals already there (to save texture space and normal map fuss) and then create random splotches of opacity in the original crystals, then invert the normals of the cloned crystals to create an interior look to them, that way you'll have a nice translucent look to your turtle.

Looks fantastic by the way, great work.
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Old 22-02-2010, 04:31 AM   #71
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Quote:
Originally Posted by BiG ToE-3DT View Post
not a color suggestion, but, you have some tris left over, so. OK, hear me out, make a few planes and place them inside the larger crystals, give them different shades and what not, then, add a transparency to the crystals, so the color bleeds through, if that makes any since.
it makes sense; would help out the crystaly effect in the stills methinks.

...only 7600? nice work on the low poly.

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Old 24-02-2010, 09:20 PM   #72
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Just cool. (I had nothing to say)
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Old 26-02-2010, 05:50 PM   #73
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i agree with cuban on beak colours etc.

time's a wasting...
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Old 26-02-2010, 06:18 PM   #74
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Yeah time is a-wasting... started a new job this week so not alot of time for this.

Should be able to finish this weekend though. Might not have time for a pedastal though.
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Old 27-02-2010, 05:53 PM   #75
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Ice is HARD.

I've been trying all day to get a decent shader, but to little avail.
I tried using transparency, but that was more or less hopeless. So this is what I have for now. I'm still unsatisfied and will continue to tinker. I would love to have another week just to work on shaders.

I could always use mental ray, but I am entirely too pre-occupied with the challenge of making realtime ice.

I still need to make a rig too.
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