>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


Go Back   3DTotal Forums > Archives > Archives > Challenge Archives > Coming of the Ice - Feb 2010 > 'The Coming of the Ice' - Low Poly

Reply
 
Thread Tools Display Modes
Old 19-02-2010, 08:11 AM   #61
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Here is the render setup Fernando:
I used vray, one directional light, with 0.3 multiplier, pure white color (no shadows). The position of this light is 45 degree from the camera to the right, and a bit from the top.

I turned off default light in the global switches rollout.
I turned on indirect illumination, turned off secondary bounces, and i set medium preset for irradiance map.

And the whole scene is in a tube, with switched poly. I also smoothed the bottom of the tube, so it doesn't break.

I hope this helps.
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 19-02-2010, 03:35 PM   #62
Stoneking
Registered User
 
Stoneking's Avatar
 
Join Date: Jan 2010
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
Quote:
Originally Posted by Cordero View Post
Here is the render setup Fernando:
I used vray, one directional light, with 0.3 multiplier, pure white color (no shadows). The position of this light is 45 degree from the camera to the right, and a bit from the top.

I turned off default light in the global switches rollout.
I turned on indirect illumination, turned off secondary bounces, and i set medium preset for irradiance map.

And the whole scene is in a tube, with switched poly. I also smoothed the bottom of the tube, so it doesn't break.

I hope this helps.
Hey Cordero,
First congrats for the models,
And Many thanks for spending the time with sharing the Render Setup,
Sure it helps me a lot,
Thanks alot Bro
Cheers
Fernando
__________________
Fernando Kuhlmann

www.stoneking.com.br
Stoneking is offline   Reply With Quote
Old 19-02-2010, 06:21 PM   #63
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Thanks Fernando!
Glad i could help.

Here is an update on the sculpt. I hadn't touched the paws yet, and i want to do an ear for the guy. He looks like Venom a bit now, but with ears, and modified eyes, i think that "problem" will be solved

I used the projection that lotuseater said earlier, and i think that caused some problem with the paws. If someone could help me out on that part, that would be nice.
I thought about flatten out the whole finger part, and start pulling it out, but that might not be a good idea.

Anyway, i hope you like the updates!
Attached Images
  
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 19-02-2010, 09:22 PM   #64
Edragon
I Like Chocolate Milk
 
Edragon's Avatar
 
Join Date: Sep 2008
Location: Long Beach, CA
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
has a Venom feel to it , sucks about the problem your having with the feet.
__________________
Life is Art and Art is Life. - Edragon
Edragon is offline   Reply With Quote
Old 19-02-2010, 10:22 PM   #65
Arkadius
Registered User
 
Join Date: Mar 2009
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
If its not the topo, then you just may have redo the feet

Last edited by Arkadius; 20-02-2010 at 06:59 PM..
Arkadius is offline   Reply With Quote
Old 20-02-2010, 01:25 PM   #66
lampshadehead
<B>BOLD</B>
 
lampshadehead's Avatar
 
Join Date: Feb 2005
Posts: 352
Thanks: 2
Thanked 3 Times in 3 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
Looks nice, alot like vemon For the feet I'd go to the lowest subdivision level and use the move to tool to pull some of those vertices around individually until you get rid of those overlaps. It'd be a pretty quick thing to try before trashing the feet and starting over.
lampshadehead is offline   Reply With Quote
Old 20-02-2010, 05:01 PM   #67
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Thanks for the comment Edragon. solved the problem!
Well, thanks again Lotuseater for your reply again, because i used the same method to fix the hands.
Hey lampshadehead! I don't know about Venom yet.. do you think its a bad thing that he looks like it? I mean i kinda like it this way The textures, and maybe the ear will define his own identity
I also tried the move tool, and it worked on the lowest sub lvl, but somehow if i switched to a higher level, the mesh were screwed up again! Maybe there is a little button to recalculate the higher sublvls based on the modified lowest level?

Well guys, thats how i solved the problem, so if anyone encounter a problem like this, the solution will be ready:
1. Find the lowpoly model of the high res model. (the exported obj from 3dsmax for example) The part you need to fix should be correct on this model. (in my case the feet)
2. import the lowpoly model to zrbush
3. open up your 1 to x sublvl mesh, where you have the detailed high poly on the bad lowpoly.
4. now go up to the highest sublevel and hide the areas you want to fix! (ctrl+shift)
5. go to the lowest sub lvl, and hit delhidden under the geometry tab.
(from here its basically the method which Lotuseater said earlier)
6. now open up subtool and append the previously imported low poly.
7. select the newly imported lowpoly subtool, and hit project all. (your high poly model is still on the lowest subd lvl)
8. go to the highpoly subtool, increase the subdiv level by one
9. go back to the lowpoly model, and divide it once.
10. hit project all again.
11. repeat the steps from 7-10 till you reach the highest sublvl, and you are done!
All of the deleted areas weren't projected to the imported lowpoly, this way you have all the details from the high poly model, but without the messed up parts of the mesh.

It may be useless for most people, but maybe someone will find it helpful. Just sharing
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 20-02-2010, 06:21 PM   #68
Stoneking
Registered User
 
Stoneking's Avatar
 
Join Date: Jan 2010
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
Hey Cordero!
I Like the new sculpture progress, congratulations man,
The Pitbull feel makes it a real Bad#@#s

Thanks for sharing the fixing method,
Project all is a really wonderfull tool,
I use it a lot, and i use a method just like yours
Without need to hide, to project the subdivisions
on the Mesh that i after openned the UV's,

Cheers Bro

Fernando
__________________
Fernando Kuhlmann

www.stoneking.com.br
Stoneking is offline   Reply With Quote
Old 21-02-2010, 09:27 AM   #69
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Hey Fernando!
Thanks for your appreciation! It means a lot!
Added an ear, it kind of looks funny, but i like the contrast of funny and scary stuff it gives the character some kind of insanity... Like the dog in the film Mask, when he put on the mask... that was nice..

so here is the image. I added some intense noise/bump on the shoulder area, which i'll make a bit more icey.

I'm going to retopo now. Never done that before. Is there any tips from you guys which could be useful? I think i'll import a lower sublvl into max, and just match up my lowpoly with it.
Attached Images
 
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 21-02-2010, 05:55 PM   #70
Stoneking
Registered User
 
Stoneking's Avatar
 
Join Date: Jan 2010
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
Hey Man!
Looks great,
Getting better and Better, congrats
What i think would be killer is to make the face profile longer,
And maybe some EXOSKELETON !!!! just kidding...
Not kidding, whe love EXOSKELETONS

Keep on Rocking
Fernando
__________________
Fernando Kuhlmann

www.stoneking.com.br
Stoneking is offline   Reply With Quote
Old 21-02-2010, 08:41 PM   #71
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
I'm glad you like it!
Okay! I'll try to make it longer a bit. That was the original idea anyway..
And i'll give him some kind of extra armor, which can be seen on the last base mesh a little bit upper here. I'm not sure about its surface now, but i'll have to figure it out
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 23-02-2010, 04:52 PM   #72
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Well, here is the retopo.
Could be a lot better, i think, but i had to get used to the whole retopo stuff first it was a bit weird.

I compared this with my base mesh, and i have to say that i like the base mesh's shape, and proportion a lot more. I spent a lot of time setting up the base mesh's prop, and i forgot that during the sculpting, and i modified that too much, and now its not that good.

Next time i'll do that better.
Moving on to uvw, trying out some new methods on that part too.

Stay tuned!

and its 6,944 tris.
And i also dropped the whole additional "armor stuff, because it sux on the new model... waaagh my next one will be ten times better.
Attached Images
 
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 23-02-2010, 05:27 PM   #73
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Can anyone tell my, why aren't my keybindings works in the uvw modifier?
It says ctrl+d = detach, and i used that bind a lot, but now it jost beeps. same gose to target weld...
really annoying.

Restarted max, and tried to merge the scene with an empty one. didn't help.
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 23-02-2010, 08:30 PM   #74
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Here is the uvw.

It is worthless because it doesn't cover enough space on the map, which means i have a ton of unused areas. The only thing that is not in the big chunk, is the thumb. The fingers overall suffers a lot of deformation, so i could detach them, and fix it, but i think i'll change the whole layout. And I also could merge this with its mirrored part, so i could make some variations on the sides, but i wanted it to be symmetrical from the beginning.
I think i'll go back, give it some more seams, but using more uvw space.
I think the most effective way could be "thinking inside of boxes" and make everything box shaped. Which is another overkill, like i did with the seamless stuff so something between it i think.
Its worth practicing, even if i can't finish this one in time.
At least i have good old Liam to help me out on the weekend...

What do You think?
Attached Images
 
__________________
WEBSITE
Cordero is offline   Reply With Quote
Old 23-02-2010, 10:02 PM   #75
Cordero
Registered User
 
Cordero's Avatar
 
 
Join Date: Oct 2008
Location: Hungary
Posts: 1,361
Thanks: 6
Thanked 18 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For contributions to 3DTotal and the 3DTotal forums! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
Total Awards: 6
Well, squares rules... I think this is better. Of course its just a wip, i wanted to show you guys the general idea.
The fingers are not done, and there are some minor stretching fix to be done, but i think this will work, even though this is a "naked" character, so seems should be avoided. But i think this is a fair amount of seems, and a fair amount of stretching traded for much more UVW space then the first try.

And i had space for welding the chest piece together, so i can do some "not symmetrical" stuff on Orgo.

The key bindings still doesn't work, that slowed me down a bit... i wonder if anyone ever had the same problem here.

(looking for word, which means not symmetrical... )

I'm most interested in your opinion guys! Gimme some love
Attached Images
 
__________________
WEBSITE
Cordero is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:56 PM.


Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission