|
![]() |
#76 |
Supplies Coordinator
Join Date: Oct 2004
Location: United States
Posts: 3,323
Thanks: 0
Thanked 11 Times in 8 Posts
|
P.S. I'll organize these tools this week if I get a chance. Maybe put them together into a 3dTotal Plug-In pack with deployment code so that you can just install them all at once.
__________________
Be sure to check out my blog because there's tons of useful resources there: |
![]() |
![]() |
![]() |
#77 | |
Registered User
Join Date: Jul 2009
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
But i just doesn´t work with my character (that has also several different groups). Both, sphere and character are editable polys with no other modifier. |
|
![]() |
![]() |
![]() |
#78 |
Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,950
Thanks: 0
Thanked 2 Times in 1 Post
|
Wanted to dump off some scripts that I have run across that may be useful.
Explode Elements - breaks all elements into separate objects RTTAssist - Streamlines the Render to Texture Process with a number of functions including a one button explode model. Smooth Manager - control all meshsmooths or turbosmooths at once. Texture Area - Calculates your wasted texture space. UVW to Smoothing Groups - Takes your UVs and creates unique smoothing group information for your model. Primitive Maker - Make a primitive object out of anything. Eliminates the need to import bolts and such into your scene to be able to reuse. Quick Save - (for Zbrush) Allows you to setup a hotkey to save in increments. No need to bring up a dialog. ![]() Color Scheme Designer - Interesting tool for helping with color design. Also check here for tons of info, cool links, and more tools. LowpolyLinks.blogspot.com Last edited by jeremiah_bigley; 09-03-2011 at 03:44 AM.. |
![]() |
![]() |
Great jeremiah_bigley! For Thanks for2: | hulahuga (09-03-2011), silverflame (09-03-2011) |
![]() |
#79 |
Dr. Hula
Join Date: May 2008
Location: Stockholm, Sweden
Posts: 4,639
Thanks: 144
Thanked 137 Times in 131 Posts
|
Anyone have any nifty Maya scripts at hand? (preferably modeling or rendering
![]()
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() ![]() ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
![]() |
![]() |
![]() |
#80 |
Registered User
Join Date: May 2009
Location: Ireland
Posts: 450
Thanks: 5
Thanked 6 Times in 6 Posts
|
can we requist viewport shaders for max ?
__________________
DOM WAR THREAD PLEASE SUPPORT ![]() http://forums.3dtotal.com/showthread.php?t=82649 THE MORE SUPPORT I GET THE MORE THE BANANA DANCES ![]() |
![]() |
![]() |
![]() |
#81 |
Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,820
Thanks: 103
Thanked 361 Times in 340 Posts
|
i think this should be usefull. free UDK
http://www.udk.com/news-beta-mar2011 |
![]() |
![]() |
![]() |
#82 |
Registered User
Join Date: Mar 2011
Location: Kehl, Germany
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
![]() |
Savus everyone,
BoxAttach.ms - attaches the selected object(s) to a editable mesh box to reset unwanded properties of the objects (I know it's a quite simple one but it's also one of the scripts I use quite often) FreeMemory.ms - a small script from a tutorial that was featured on this page some time ago ToggleHideBones.ms - the only toggle of max that is not accessible in the UI UvHelper.ms - a work in progress script with some nice functionalities (the stitch loop function currently works only with egdes, at some point I will add some other functions but this ill be after the DW) VertSelectionLoad.ms VertSelectionSave.ms - these ones can be used to transfer a selection from one modifier to another without having to collapse the stack (pretty usefull for skinning parts that are not easily accessible in 3d but in UV space, these files should be copied to the *\stdplugs\stdscripts folder in your max folder to work correctly) edit: damn just noticed that if you want to download the PS scripts you have to right click and save link to... ToggleUvs.jsx - a simple script to toggle a Photoshop group called "Guides" ( I have the F4 button assigned to it so it works like in max) Normalmap_generator.jsx - for those of you who know the nDo scripts for PS, this one does some similar stuff, just create a selection and run the script note the resulting normalmap if works for max so z-up, if you are using maya you have to invert the green channel For easier access to the PS scripts you can create an action that records how you run the script and then access the scripts by running the actions If you encounter any problems with the scripts feel free to contact me, I'm also open to any suggestions for other scripts or enhancements. Cheers, Grimmwolf Last edited by Grimmwolf; 28-03-2011 at 10:34 PM.. Reason: Ps script download |
![]() |
![]() |
![]() |
#83 |
(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,757
Thanks: 216
Thanked 131 Times in 118 Posts
|
Lill' piece of newbie code I did a few month ago.
What's the use? Random distribution. It creates random selections (Selection Sets) from a selection of objects. 0)Copy paste in a .ms file. Run it in max as maxscript. The lill' tool should appear in: Utilities tab=> MAXScript => Utilities rollout 1) Select for exemple 100 objects, so that's important first make a selection!!! 2) Go to the Utilities tab MAXScript => Utilities rollout tool should be there. (or it means script bugged / could be max version compatibility). 3) Enter number of set exemple 7. (If you choose 101 there should be an error message) You can also name Selection Set. 4) Push da button, 7 random Selection Sets should be created from the initial one (distribution). Useful when you want to create random selection from a bunch of objects, MP me if you got questions/suggestions, use at your own risk: utility Rselect "Random select" ( global sa = selection global textpart="SubSelect" global nselect = 1 global range = floor (sa.count/nselect) spinner sel_amt "Select:" range:[1,100,nselect] type:#integer on sel_amt changed amt do ( nselect = amt ) edittext Iname_txt "Subselect name:" text:textpart fieldWidth:200 labelOnTop:true on Iname_txt changed txt do ( if txt != textpart do ( textpart= Iname_txt.text ) ) button theButton "Split!" on theButton pressed do ( sa = selection if sa.count > 0 then ( if nselect <= sa.count then ( range = floor (sa.count/nselect) sarray=#() for k=1 to sa.count do ( insertItem sa[k] sarray k ) reste = sa.count - (nselect*range) for i=1 to nselect do ( Sname = textpart+i as String Stemp = #() for j=1 to range do ( rand = random 1 sarray.count insertItem sarray[rand] Stemp j deleteItem sarray rand ) if reste>0 do ( insertItem sarray[1] Stemp (range+1) deleteItem sarray 1 reste=reste-1 ) selectionSets[Sname]=Stemp ) ) else messagebox "Select has to be smaller or equal than your selection cardinal (number of selected objects)!" ) else messagebox "Selection required!" ) )
__________________
Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|