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Old 09-08-2012, 04:44 PM   #1
pavolsvk
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Pavolsvk- Stylized chalenge 6- Mr.Thor Odinson Bean

So here is my little contribution to chalenge.
I have decided to combine Mr. bean with Thor. I mean if Mr Bean was thor, could he pick up hammer? ( i know , small hammer, but also). I like the idea of little tiny Thor
Here is what i have so far.





There is just a rough body shape blocked out also, but im not sure about gear..Thors shoes, cloak, some torso stuff+tie? If you have some ideas let me know pls
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Old 10-08-2012, 11:47 AM   #2
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Great work on the hammer so far Good to see you participating in the challenge.
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Old 13-08-2012, 10:11 PM   #3
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I havent done much work, but wanna keep updates coming as often as i can so here is what i did yesterday..
worked on a head a little..


and geometry for torso..need to improve quite a bitt..ill try to handle it tomorrow


btw..should i model all details and pose character afterwards or do the final details on the posed character? i cant decide and ill appretiate any advice about character modeling workflow thanks..
C&C are welcome!!
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Old 15-08-2012, 08:44 PM   #4
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Again a small update..

Been adding some geometry to the torso armory



And a little of texturing (what i really need to practice cause i suck at it ) Im not fully satisfied with the hair, so if ill have some extra time ill fix it..also i used bitmap for the eye texture, would like to paint my own but i dont have much time, and i hope ill be able to complete this project in time (finger crossed!!)



C&C are welcome!!!
P.S. what should I use for posing the char?..Mudbox, or rig it? Thanks
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Old 17-08-2012, 06:12 PM   #5
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One of the things i find very hard, hand modelling There is quitea lot poles which is not good i think, also the topology should be different, flowing back from palm to fingers, thus there is not so much vertexes coming to wrist (but i heard this type should work for animation also, and is much easier to model ) I think ill play here and there with vertexes more to get better result.



And textured version, it was very fast texture, so need a lot of tweaking so that fit better with the head, also the fur is on its own geometry, i was just trying how that will look, and i like it And the fingernails arent bad idea though.



C&C are welcome. Please write your opinion, need to find out if im on right direction. Thanks.
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Old 17-08-2012, 07:00 PM   #6
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Hand is looking good, maybe a tad skinny at the wrist....also is he really that hairy? lol
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Old 17-08-2012, 10:59 PM   #7
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Thanks...No he is really not But its stylized, but i think ill make it less hairy (cause now that looks kinda wolverine-ish)
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Old 19-08-2012, 09:24 PM   #8
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Again, small update.

Worked on the hammer shader roughly. Surely needs a lot to improve.


Then i did boots ( need a litttle tweaking still) What do you think about general proportions? Hope its stylized enough.

And test..putting all body parts together to see if my pc can handle it, and so far so good...Need to go throught texturing, rigging and skinning - seems like a lot of work


Again a closing question Should i put all cloth/armory part as one mesh and then do skinning, or do them separately? Any tips with skinning generally? (i have no clue if ill be able to get it right)
C&C are welcome!!
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Old 29-08-2012, 04:33 PM   #9
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Total Awards: 14
Longer without update here...had work with skinning (quite hard eh ) Eventually i created low poly mesh to skin, and after that i used skin wrap modifier to project the skin data to high poly mesh. Although it needed a lot of tweaking aftewards, it speeded proccess quite a bit ( luckily i watched tutorial the day before i started with skinning ) I was playing with the shaders some time (i dont like them very much, need to make more practice on them)
Here is the final probably, i dont have much time for fixing cause todays deadline. PC crashed during rendering several times but i managed to render it as one scene!! (finally)
Hope its not a disaster


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Old 30-08-2012, 12:25 PM   #10
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The likeness is certainly there & I love the expression & pose, well done for getting it done
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