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Old 10-08-2014, 09:46 PM   #1
Liu_K
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Liu_K - BlizzardFest - 3d, Vile Temptress


Last edited by Liu_K; 10-08-2014 at 09:51 PM..
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Old 10-08-2014, 09:55 PM   #2
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Hi everyone!

I decided to choose Vile Temptress; itís a succubus-like creature from Diablo 3.
Below there are some screenshots from the game, which I made while examining this character.
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Old 14-08-2014, 08:09 AM   #3
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Here I started blocking some basic shapes.

I also tried to find a balanced pose for this creature, as it seems that a standard T-pose would be quite unnatural for her.
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Old 14-08-2014, 07:47 PM   #4
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Nice start! Was always a pleasure to meet those in the game
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Old 18-08-2014, 07:16 PM   #5
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Fantasymaster, oh, thank you!

So here I added some new details and partially sketched her future armor and wings.
I also made her face older and more aggressive, as being the queen of all Vile Temptresses, I think she has to look kind of mature and experienced.
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Old 18-08-2014, 07:59 PM   #6
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Hey there Liu_K,

I think you need to recheck your pose try to stand in the way she's posed if your legs is going forward the hips rotate forward thay way too. I added a picture to clarify don't mind the upperbody i've drawn i was in a hurry.
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Old 18-08-2014, 11:08 PM   #7
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Looking cool! How did you sculpt the armour/cloth bits?
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Old 19-08-2014, 03:53 PM   #8
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ServantOfTheNoise, I get what you mean, thatís a really good point. Big thank you for this comment!

Sophiekhara, thanks) in fact I just made some indent/updent brush strokes directly on her bodyís mesh (using Dam standard, clayBuilup, trimDynamic brushes). Later Iíll use this mesh as a reference for a clean modeling.
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Old 06-09-2014, 07:27 PM   #9
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Hereís a small update!

Firstly I created separate meshes for the previously sketched armour parts

and then I put everything back to Zbrush and continued sculpting and detailing:
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Old 18-09-2014, 01:09 PM   #10
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Iím so glad that the deadline was extended, but still not sure whether Iíll be able to finish everything on time, nevertheless Iíll try)

Now working on the upper part of her body:
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Old 18-09-2014, 05:57 PM   #11
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it's getting even cooler and cooler every update, keep it up!!
love it!
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Old 21-09-2014, 02:33 PM   #12
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Tsabszy, thanks a lot

At this point Iíve added the arms and made some small adjustments to the body, and I think thatís it for the upper part.
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Old 22-09-2014, 05:56 PM   #13
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Hereís the final version of the model:
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Old 22-09-2014, 09:56 PM   #14
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really cool detailing!

her neck seems a bit long to me, but I'm guessing thats a feature of the monster from the game..

I'm curious where will you take this!
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Old 29-09-2014, 07:06 AM   #15
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Cordero, thanks) yea, her neck is quite long. I think itís due to the fact that she has a second pair of hands and massive wings growing from her head, so such neck structure seems to be useful to maintain overall balance.

As thereís very little time left, I zremeshed almost everything, and an entire low-poly model turns to be about 360k.

here it is:
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