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#1 |
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Liu_K - BlizzardFest - 3d, Vile Temptress
Last edited by Liu_K; 10-08-2014 at 09:51 PM.. |
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#2 |
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Hi everyone!
I decided to choose Vile Temptress; it’s a succubus-like creature from Diablo 3. Below there are some screenshots from the game, which I made while examining this character. |
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GreatLiu_K! Thank you: | BiG ToE-3DT (11-08-2014) |
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#3 |
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Here I started blocking some basic shapes.
I also tried to find a balanced pose for this creature, as it seems that a standard T-pose would be quite unnatural for her. |
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#4 |
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Nice start! Was always a pleasure to meet those in the game
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#5 |
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Fantasymaster, oh, thank you!
![]() So here I added some new details and partially sketched her future armor and wings. I also made her face older and more aggressive, as being the queen of all Vile Temptresses, I think she has to look kind of mature and experienced. |
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#6 |
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Hey there Liu_K,
I think you need to recheck your pose try to stand in the way she's posed if your legs is going forward the hips rotate forward thay way too. I added a picture to clarify don't mind the upperbody i've drawn i was in a hurry. |
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GreatServantOfTheNoise! Thank you: | Liu_K (19-08-2014) |
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#7 |
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Looking cool! How did you sculpt the armour/cloth bits?
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#8 |
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ServantOfTheNoise, I get what you mean, that’s a really good point. Big thank you for this comment!
Sophiekhara, thanks) in fact I just made some indent/updent brush strokes directly on her body’s mesh (using Dam standard, clayBuilup, trimDynamic brushes). Later I’ll use this mesh as a reference for a clean modeling. |
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#9 |
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Here’s a small update!
Firstly I created separate meshes for the previously sketched armour parts and then I put everything back to Zbrush and continued sculpting and detailing: |
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I’m so glad that the deadline was extended, but still not sure whether I’ll be able to finish everything on time, nevertheless I’ll try)
Now working on the upper part of her body: |
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#11 |
Csaba Baity
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it's getting even cooler and cooler every update, keep it up!!
love it! |
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#12 |
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Tsabszy, thanks a lot
![]() At this point I’ve added the arms and made some small adjustments to the body, and I think that’s it for the upper part. |
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Here’s the final version of the model:
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#14 |
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really cool detailing!
her neck seems a bit long to me, but I'm guessing thats a feature of the monster from the game.. I'm curious where will you take this!
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#15 |
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Cordero, thanks) yea, her neck is quite long. I think it’s due to the fact that she has a second pair of hands and massive wings growing from her head, so such neck structure seems to be useful to maintain overall balance.
As there’s very little time left, I zremeshed almost everything, and an entire low-poly model turns to be about 360k. here it is: |
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