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Old 25-07-2015, 11:56 PM   #16
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Old 27-07-2015, 12:37 AM   #17
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Old 30-07-2015, 05:46 AM   #18
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Armor is looking really good. I might question that the helmet has a little too much padding inside it tho?
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Old 02-08-2015, 02:34 AM   #19
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Can't believe how slow I am....
Reworked the padding from the helmet (thanks), worked on some belts, shoes, and I'm working on the leather gloves. Cant wait to start working on wear and tear.

PS I also created a rivets insert mesh brush, how cool is that!
PSS just found out you can select any subtool just by ALT+select = big time saver

to do for HP:
finish: belts, face and glove
start: the skirt, sword and dagger, wear/tear/rivets/cuts/more straps

C&C very welcome
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Last edited by roel; 02-08-2015 at 02:37 AM..
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Old 05-08-2015, 04:09 PM   #20
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and more details... Spent quite some time trying to add some 3d stitches to the glove via polygroups... The result isn't quite what I expected so I'm not sure if I will keep it. The resources are below just FYI.

tutorial
3D stitch

I think I'm almost ready to start wear and tear... He's a mercenary after all.
thanks for any C&C...
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Last edited by roel; 05-08-2015 at 04:13 PM..
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Old 05-08-2015, 08:29 PM   #21
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Glove looks great but I'm not sure it fits a character in armour.
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Old 06-08-2015, 08:12 PM   #22
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Thanks mcfly. The character in the books has leather gloves so I will go with that. I know its strange. In the comics the armor is changing quite often during the series, especially the helmet and shoulder piece, so in the end it will be some interpretation of the character. For the gloves I had put a metal armor plate on the front side of the hand the make it blend in better. On the stitches I will probably make my own brush. I have the impression the one I downloaded and used can be improved. We will see.
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Old 08-08-2015, 10:59 PM   #23
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progress on the sword
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Old 09-08-2015, 08:54 PM   #24
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Last edited by roel; 09-08-2015 at 09:09 PM..
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Old 16-08-2015, 05:31 PM   #25
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going through the detailing ftm...
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Old 16-08-2015, 05:34 PM   #26
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I'm at 30 million polys and some +90 subtools...
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Old 17-08-2015, 02:04 AM   #27
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90+ subtools!!! I feel for you.

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Old 21-08-2015, 07:16 PM   #28
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worked on the legs.
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Old 28-08-2015, 01:49 PM   #29
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Hi all, I’m exploring the possibility to rig this character. Currently I haven’t even completed the high poly mesh but I know in 3D it’s better to plan well ahead to avoid issues later on in the process, especially as this concerns a complex character with armor... Once, years ago, I used a 3ds max biped for this job which was not a nice experience. This time I would also like to create a rig for the face, the thigh armor, the hair, the knie/shoulder protection plates,...

Do you folks have any good tips concerning:
1. How to make a good low poly mesh for animation (should I have 2 spheres for the eyes for example, how dense can I make my mesh (15K?), should I break up the character?,…) what problems do you see with the current mesh?
2. What is the best way to achieve a rig, including a facial rig, for a character with all this armor (biped, bones, 3ds max, maya, CAT, any other software package?,…)
3. Do you know of any good in depth tutorials for rigging a character? I have searched the net but all I see are very basic and old tutorials...

Thanks a bunch…
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Old 16-09-2015, 09:28 PM   #30
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Hi, I started with the face. There are some issues with the side view which I can't point down ftm.
PS now worries about the hair, will try LP hair with planes via ZB IMM.
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dragon, el mercenario, knight, mercenary, segrelles


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