|
![]() |
#46 |
matty
|
Randize : thanks muchly, making fantasy characters is my favourite. im just trying all sorts of things now to learn more
Big Toe : thank you also, hrmm i see what you mean but ive been using a reference photo from 3d.sk and followed it pretty much to the t, i might try another model to see some room for variations ![]() Edit: Update on female model ![]() Last edited by freesupra; 20-11-2006 at 11:29 AM.. |
![]() |
![]() |
![]() |
#47 | |
Registered User
Join Date: Oct 2006
Location: Slovakia
Posts: 213
Thanks: 1
Thanked 0 Times in 0 Posts
|
Quote:
Could you just take a look at my model to tell me what could be wrong? I´d like to learn how to make a perfectly animationable model. Here´s the model, it´s abe from Abes Exodus: ![]() Last edited by Ghost-D; 21-11-2006 at 04:28 PM.. Reason: adding some questions |
|
![]() |
![]() |
![]() |
#48 | |
Registered User
Join Date: Oct 2006
Location: Slovakia
Posts: 213
Thanks: 1
Thanked 0 Times in 0 Posts
|
Quote:
|
|
![]() |
![]() |
![]() |
#49 |
New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,393
Thanks: 3
Thanked 12 Times in 11 Posts
|
i got a question, and i think this is thread to ask, how do i create those single, 2-sided polygons used to create hair, feathers, leaves, etc?
havent been able to find an answer... cheers
__________________
NEW SIGNATURE! aint it pretty? |
![]() |
![]() |
![]() |
#50 |
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 9,300
Thanks: 364
Thanked 263 Times in 222 Posts
|
it's called a plane. For hair, I like to model out the head, then in poly mode I select the "hair line" of the head, I then shift scale that highlighted portion. That creates a new object in the shape of the head. Then I edge extrude from there to get the look I want.
For a feather, take a plane, no segments. If the feather has a shape(bend or twist) add a few segments and then use your textures and oppacity maps to give the idea that there is more geometry than there really is. |
![]() |
![]() |
![]() |
#51 |
New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,393
Thanks: 3
Thanked 12 Times in 11 Posts
|
right, ok. so just a standard plane. and to get it 2 sides i put on backface cull or something?
(damn, i feel like an idiot asking this :s ) thanks for the quick reply btw ![]()
__________________
NEW SIGNATURE! aint it pretty? |
![]() |
![]() |
![]() |
#52 |
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 9,300
Thanks: 364
Thanked 263 Times in 222 Posts
|
for 2 sides, in the render, turn on 2 sided material, but for viewport, yeah you need to turn on the backface cull.
|
![]() |
![]() |
![]() |
#53 |
matty
|
Ghost-D - the way i made the arms is from a cylinder, same as the body and then just modelled them and then joined them together and tweaked the verts till they looked like shoulders.. sorry cant really explain it anymore than that, cause im still learning how to make nice deformable meshes i couldnt really offer too much advice on a good way to make deformable meshes, but to me your abe model looks like it would deform well enough
|
![]() |
![]() |
![]() |
#54 |
Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
Posts: 672
Thanks: 0
Thanked 0 Times in 0 Posts
|
baseball player
for a game ![]() WIP
__________________
Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
![]() |
![]() |
![]() |
#55 |
i got my new pc
Join Date: Oct 2006
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
|
__________________
Current w.i.p Witch King of Angmar http://www.threedy.com/site/forum/sh...ad.php?t=47542 lost world http://threedy.com/site/forum/showth...8&page=1&pp=15 |
![]() |
![]() |
![]() |
#56 | |
Registered User
Join Date: Oct 2006
Location: Slovakia
Posts: 213
Thanks: 1
Thanked 0 Times in 0 Posts
|
Quote:
|
|
![]() |
![]() |
![]() |
#57 |
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 9,300
Thanks: 364
Thanked 263 Times in 222 Posts
|
![]() ![]() |
![]() |
![]() |
![]() |
#58 |
sinamorata
Join Date: Feb 2004
Location: finland
Posts: 306
Thanks: 0
Thanked 0 Times in 0 Posts
|
Well that's wicked big toe, very 'eye cathing' textures
![]() ![]() |
![]() |
![]() |
![]() |
#59 |
Meh...
|
Big Toe, could you show us the texture sheet? with all respect, texturing is what you should be focusing on, it seems to be your weakest point. the face looks very good, but in other places you have some bad seams and repeating patterns.
|
![]() |
![]() |
![]() |
#60 |
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 9,300
Thanks: 364
Thanked 263 Times in 222 Posts
|
heres the texture map. I'm redoing the zebra pattern to more of a zebra stripe. Also, the face needs alot more work. "A Texture Artist, I Am Not"
![]() |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|