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#1 |
<B>BOLD</B>
Join Date: Feb 2005
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DWIII - 3D - lampshadehead - fire/veg invoker?
Hi everyone! Everyone is doing awesome so far, off to a quick and powerful start.
I have 2 concepts that I'm thinking about and having a hard time deciding which might make a better model. The first, just called bombman for now. He has the power to manipulate fire, but not to create it. He wears the 3dtotal artifact around his neck. Because he cannot create the fire, one power technique that he employees it to carry undetonated bombs or missles that are scavenged from the battlefield, then explode them by slamming them into the ground, and shaping the explosion towards the enemy. The other concept is a large creature, probably 12 feet tall. It carries a large ax and the trunk of a massive tree. He uses the enchanted tree trunk artifact to give him his great strength and smash his enemies, deforming the landscape around him with each strike. What do you think? Does one concept fit the contest better than the other? Any suggestions? |
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#2 |
3d Addict
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I think the idea of the 1st concept is much cooler IMO. Having a guy slam a bomb on the ground to then control the force of that explosion to it's enemy would be pure ownage
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#3 |
<B>BOLD</B>
Join Date: Feb 2005
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True, i like the way it looks, but you're probably right. Maybe he has super strength for another reason, like radiation, or being.. half.. unicorn.. then he found the fire artifact to round out his powers?
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#4 |
3d Artist
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you can always cry artistic license with that, after all its a fantasy magical world, so hey, who says he can't lift that much weight
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#5 |
Skill Reaper
Join Date: Feb 2007
Location: North Carolina, US
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The fire concept is really cool... err... hot. Especially if he has diffenrent sized containers that are filled with unstable gunpower or other impact volatile substances.
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#6 |
<B>BOLD</B>
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thanks very much for that. the only thing i'm worried about with the fire concept is that the model will be boring. basically it will just look like a guy with a bomb. no fancy swords or weapons or anything like that... know what i mean?
Last edited by lampshadehead; 25-02-2008 at 03:05 AM.. |
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#7 | |
3d Addict
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Quote:
Ahh maybe also instead of having swords or weapons to make him look fancy, just add him some crazy looking gloves that harness his powers to manipulate this fire power of his. ![]() |
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#8 |
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OK Starting to tightening it up, and experiment with some options on the details. My original idea had him in an old torn up jacket. I've tried one here that has him in a bullet proof jacket. He's starting to like quite a bit more like a traditional soldier.. not sure if that's a good thing or a bad thing
![]() I've tried to keep him lean, but strong looking. I like the idea of him being able to run quite quickly with a bomb on the shoulder, or over his head, then slamming it down when he gets right up into a group of ememies. Also, I came up with the idea that maybe he'd use an aluminum bat to lob hand grenades at the enemy.. lol Crits and ideas are very welcome! ![]() PS. Names I'm thinking of for the entry: Wartorn. Wartorn Pheonix. Wasteland Pheonix. Last edited by lampshadehead; 24-02-2008 at 04:32 PM.. |
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#9 |
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and with colour:
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#10 |
Registered User
Join Date: Feb 2008
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I think maybe when his grenade exploded and some deathly fire monster will
jump out at the same time |
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#11 |
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New concept, yes?
OK, I really like the fire invoker idea but I'm not entirely sure if that model would be right for this competition. It's just too plain, and the spirit of this contest seems to be to create a fantasy unit.
SO I whipped up another concept that has been bouncing around in my head the last few days. It's a darkness invoker. Basically, he has the power to manipulate time itself. His aura increases the effect of time on his surroundings, bringing about the aging and deterioration of all matter. He can use his hourglass staff to strike the enemy, instantly aging them by centuries. What do you think about this one? PS. he floats! |
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#12 |
Soapy
Join Date: Dec 2006
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Either concept is good. As far as the fantasy theme goes, you could just take your first concept and just give the guy really alien looking body parts. But really nothing in the brief says it has to be crazy out there or anything. Second one is kool too.
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#13 |
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OK, here's some low poly work on the first concept. Is it too sparse? All these parts are under 1K polies right now... that's probably not taking advantage of the poly limit very well. Tell me what you think
![]() The arms are legs are only 6 sided.. should they be more like 8 sided? |
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#14 |
Da blue bus is calling us
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The blocking in looks pretty good so far. The lines are a little straight up and down/left and right though....give them some more dynamic flow to help shape your character.
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#15 |
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Join Date: Feb 2008
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Work more on muscular proportions. Especially the chest and arms. Other things look fine. Keep it up.
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