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Old 04-06-2008, 09:19 AM   #31
Teyon
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Completely random head I made. No real thought into it but I figured I'd share a video. It's at 12fps so it's easier to follow.
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Old 05-06-2008, 10:44 AM   #32
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I thought I'd contribute. This is the first time I've ever recorded using the zbrush built in recorder. It's a female sculpted using the basemesh provided for the last few challenges.

Hope you like.



Online Videos by Veoh.com


EDIT: Due to problems with Veoh in certain countries, here's the same video hosted with vimeo. Hope this works for you guys.

EDITno2: It seems I couldn't get it to embed properly, oh well, here's the link then.

http://www.vimeo.com/1158737
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Last edited by pap87; 12-06-2008 at 07:46 AM..
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Old 06-06-2008, 09:46 PM   #33
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SUBTLE DETAILING of a Female Head... 8 fps. I wanted to show you guys how i really work, when i working on a realistic character. The vid quality is pretty low, however, if you like to see the High quality vid just say so and i will give you the download link. Hope you like it.




[Upload your own video]
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Last edited by xmaster55; 06-06-2008 at 10:11 PM..
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Old 11-06-2008, 10:31 PM   #34
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Quote:
Originally Posted by petz_e View Post
Is it possible NOT TO USE VEOH.

Veoh has blocked a lot of countries:

http://en.wikipedia.org/wiki/Veoh
yeah, all the videos on Veoh has been blocked for me too...
anyway, thanks for sharing
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Old 12-06-2008, 06:34 AM   #35
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I subscribe about VEOH being blocked...such a shame
I am missing on a lot of good vids....
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Old 12-06-2008, 07:48 AM   #36
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Ok, I'm guilty of using Veoh. However I have now also put my video on vimeo.
I've updated my post above, whoever's interested.
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Old 17-06-2008, 10:29 PM   #37
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Timelapse here Unfortunately, i lost the first part due to Z3 crashing when i went to save it.
Name:  FinalClose.jpg
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Old 17-06-2008, 10:38 PM   #38
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thx guys...
any real world toons around here ?
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Old 26-06-2008, 02:38 AM   #39
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Here's my timelapse video of Asterix which I made for the realistic cartoon challenge. It covers the full 3 hours 50 minutes or thereabout. Hope you like it.

http://www.vimeo.com/1230508
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Old 26-06-2008, 04:06 AM   #40
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Very nice recording on your sculpt pap87! Thanks for posting, it helped me to understand better on how to sculpt the eye socket areas.
What alpha did you use to detail the hair clumps with?
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Old 26-06-2008, 05:57 AM   #41
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Glad it helped you AA-ron. I used alpha no. 54 which is the one with the circles in a horizontal line going from small to big to small again, just in case my no. 54 is not the same as your no. 54. I also set the stroke to freehand, I just like it better that way.
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Old 26-06-2008, 09:09 AM   #42
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Great contribution Pap, good luck with the voting
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Old 11-07-2008, 02:34 AM   #43
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Grassetti, You have some amazing work in you portfolio! Where did you go to school?
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Old 16-07-2008, 01:40 AM   #44
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some rock sculpting

Here's the technique I used to create some of the rock formations in a couple of my sculpts. It's not glamorous like a typical human character but something else that Zbrush can do! (the real "meat" is after the first couple of minutes of course)


Last edited by Sandpiper; 16-07-2008 at 02:19 PM..
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Old 16-07-2008, 04:09 AM   #45
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Thanks for the tip pap87, I think thatll help add some good detail to my next model.

Sandpiper - Nice technique, bit more free than using alphas.
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