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#16 |
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,820
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It's a border patrol robot for a 1950's sci-fi villain, or something like that
![]() You can always manually edit the normal map to create a more obvious effect for those metal parts
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#17 |
The Vousiest
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Will try to tweak the normal map when all other maps are finished, maybe it won't be neccessary. Plus I will need to find a tutorial how to do it
Update, diffuse is finished, specular and bump are on the way
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#18 |
The Vousiest
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Finally finished. Took me 10 hours today to finish texturing, but meh. Decided to desaturate the wood a bit to give it more worn out look. I think it works quite well
What about you dhin, can you make it to the deadline? You've got 24 hours +- :-) Anyway, started thinking of new topic, stay tuned
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#19 |
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,820
Thanks: 25
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I updated my image so that it has the texture maps on it too now
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap ![]() |
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#20 |
The Vousiest
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Oh my, I forgot yesterday to attach my picture
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I am offended by hidden sexual meanings. Last edited by Zlatovous; 28-02-2010 at 12:01 PM.. |
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#21 |
The Vousiest
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Ok, the Drone challenge is over now. I will try to get in some judges/people to crit and comment. Meanwhile, new topic
New topic: #02 - Ammo ![]() Details: We have guns. Big guns. Big big guns. But they are worthless unless you have something to load in (of course you can smash someone face with it, but it's just not it). We have a great selection of food for them - bullets, shells, arrows, bolts, rockets, plasma cells, cannonballs,... But we sometimes also need something to carry it in something, like packs, crates or boxes. So it's up to you - you can do just few projectiles, chains of bullets for minigun or big crates of ammo. It doesn't have to be real - sci-fi, fantasy, or even bizzare things are allowed (do you remember the Jack In The Box from McGee Alice? Even more bizzare). Tris, textures, etc: 500 tris at max 512x512 of any maps - diffuse, specular, bump, normal, AO, glow, alpha,... Dead Line: 10th of March, midnight Final post must have: - final shot - textured low-poly version with all maps applied - texture sheet - hi-poly version (if you have any, else never mind) - poly count, texture size, your nick, name of theme, name of your creation, software used Let's do this!
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I am offended by hidden sexual meanings. Last edited by Zlatovous; 01-03-2010 at 12:05 PM.. |
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#22 |
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Hmm, yes, but finding time to do it might be more of a problem. If we want to get more people involved then a challenge every two weeks for two weeks might be a better approach. That would also allow for those who want to make more than one entry as it's just for fun and practice and it would give more scope for creating more models and hence getting more practice in. It would also allow time for other projects too...
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#23 |
The Vousiest
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Hmm, you are probably right. But two weeks maybe too long, I think ten days will be just it
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#24 |
Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
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Sorry gents, left town for the weekend and so was away while I should have been finishing up. Though admittedly the 1k tri limit was becoming very difficult to hit.
Ammo, hmm, big bullets and creates for nail guns. I like it, I was just at a munitions museum so I'm in the right frame of mind anyway.
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#25 |
The Vousiest
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Looking forward for your updates, guys :-)
I didn't had much productive day today, bud I managed to do some base for the ammo box. It's classical wooden storage with removable top part. I am planning of creating some little bullet packs to place it inside, as separate object. Anyway, now sitting at 104 tris (tried to do as low as possible, yet I didn't wanted to create only box :-) ). Will finish it tommorow now I am too tired to do anythig more
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#26 |
The Vousiest
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First ammo related model finished
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#27 |
Threedy Spy Master
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nice one
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#28 |
The Vousiest
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So, another entry I finished a few moments ago. Not very much to say, only it fits inside the previously created crate (mehe). My next stop is to make some rockets and also crate for it. Then moving onto the small presentation scene (some sandbags, damaged surrounding, piedestal) so I have some nice portfolio piece.
I used 3Ds Max and Photoshop to create, Marmoset toolbag for rendering ![]()
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#29 |
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,820
Thanks: 25
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Great work on the crate mate. Not sure about the bullets in the box though as there would normally be some text and an indented ring around the flat end
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#30 |
The Vousiest
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Thanks :-)
For the bullets, they are facing with their heads up, so the side with text and ring is no bottom of the box. Sadly the normal map won't give me better results... But you've got me thinking, I can turn the bullets upside down and have the text and ring facing up. This way it would look much better. Will redo that :-)
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