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Old 26-03-2011, 11:17 PM   #16
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I really am digging number 5, the skull on that looks real badass. As for scale it looks like you have tiny buildings populated his mountainous torso, which is a wonderful idea in terms of scale and making it looks like he just ripped himself out of the terrain. Looks great so far, keep going!
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Old 26-03-2011, 11:38 PM   #17
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Liking the concept a lot, particularly the last one.
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Old 27-03-2011, 08:37 AM   #18
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possible be useful
watch this topic
http://cgsculpt.org/sculpt/viewtopic...t=455&start=30
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Old 27-03-2011, 02:47 PM   #19
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5 and 6 are pretty good. I don't mind 2 either. In most cases, I think that human faces are more god-like. But, for this design based on his sheer power and size, I think a less human face is more suitable.

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Old 27-03-2011, 03:13 PM   #20
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I also remember there was some nice tutorial on 3dtotal with some big inferno/lava golem.
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Old 28-03-2011, 12:56 AM   #21
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To be honest: I would suggest a few more head designs. Rest looks promising.

I'd say a combo of 1 and 5 would be the root to go
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Old 28-03-2011, 02:46 AM   #22
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Thanks for the comments, I think the lava dripping skull head is the winner.

Kept working up the concept today and got it to something I'm pretty happy with. I feel like the component of the village/city, is going to be something I'll solve more in 3D, but I'm happy with the current layout.

The only thing I can't quite figure out is how to get the 3Dtotal logo in there without it feeling too contrived.

DeadlyFreeze: I was hoping the city and the volcano was going to give a lot of opportunities for scale reference. I've been trying to come up with a few more idea's to help establish this, probably even toss in a few small birds flying around the mountain.

GoodAtom: Thanks a lot for posting that Atom, that's some great reference. Hopefully I can make my own design stand out from this guy.

washka: That'd be great to see. Any idea where that tutorial might be? I tried browsing around the tutorial section this morning, but couldn't find anything like that.
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Old 28-03-2011, 05:29 PM   #23
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Great potential with this project man!

Will be a ton of texture work though...
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Old 28-03-2011, 09:05 PM   #24
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Looks much better now. This is gonna look awesome in 3D.

For the logo, I'd use cracks from the volcano to form it, have lava running thru it, etc if you wanna be clever with it, or smack it right on his forehead if you wanna be obvious with it. You could always lay the town out in the form of the logo as well.
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Old 28-03-2011, 09:51 PM   #25
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The lava work is great on this one (3d creative), I don't know if the tuto is good, I've just seen the image:
http://shop.3dtotal.com/magazines/3d...load-only.html
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Old 29-03-2011, 05:56 PM   #26
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Thanks for the comments guys

hulahuga: Yeah, I'm trying to work out the best route to go for on texturing. The character itself shouldn't be too bad, but the amount of detail I'll be able to do for the village/city is going to be tricky to nail down.

Warlock 279: I was thinking something along those lines, but I thought that might end up looking silly. Might have to experiment with the city, I might be able to get away with doing something there for a logo.

washka: Wow, cheers that's actually a perfect walkthrough, I had completely forgot about that one. Glad I have an active subscription for 3DCreative.
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Old 29-03-2011, 07:34 PM   #27
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Just make it godly epic and I'll support you all da way.
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Old 29-03-2011, 09:24 PM   #28
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You could try some sort of greeble but then it would be more futuristic looking...

A realistic stylee would be awesome but perhaps have a bit more cartoonish feel to it with say a giant windmill or something on top would be easier to do Would loose the entire feel though
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Old 30-03-2011, 02:11 AM   #29
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oh it is a evil god. looks nice. keep going.
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Old 30-03-2011, 10:25 PM   #30
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I hope you don't mind, but I'm going to watch you work.
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