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Old 06-04-2011, 06:15 AM   #46
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wow, what a pose. You have a brought a sense of domination in your entry. good luck
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Old 06-04-2011, 08:14 AM   #47
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I think there is a mudbox tutorial out there that describes a very good way to do rocks....
Google it...

But in general it is all basically a principle of using a scrape/polish brush with a layered alpha, in a sort of rock face like way, and use it with a randomization modifier whilst going at it with a slight stamp space
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Old 06-04-2011, 10:34 AM   #48
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Great work, I'd love following your WIP from now on
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Old 06-04-2011, 10:10 PM   #49
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Maybe arm that gonna punch bigger and more mountain shaped (like the back).
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Old 07-04-2011, 08:54 AM   #50
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pretty pose! He will destroy everything!!!

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Old 07-04-2011, 05:45 PM   #51
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neat idea and execution thus far; keep it up as far as the competition side of things go: it kinda is more a scene, rather than a game character (being built in that pose and such) that being said, it's certainly no reason to stop or change now - best wishes.
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Old 08-04-2011, 12:11 AM   #52
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I think your character needs default 'pose,
and then pose in dynamics
good luck man
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Old 10-04-2011, 05:45 PM   #53
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ha. funny model. it will really to be an evil god
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Old 10-04-2011, 07:43 PM   #54
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Thanks for the comments guys. Here's the latest update. Still have lots to do, especially regarding the legs and how it transitions from rocky surface to a more liquidy one. Also, now that I have the city in place I'll need to play around with the scale some, as well as sculpt the mountain around the buildings a bit better.

I added in a quick paintover of the lava as well. I've been doing these paint-overs from time to time because it's been really tough to tell what the head's going to look like without being able to see how the bright lava will change the look. Still more to do but happy with the overall progress.

hulahuga: Yeah I've been experimenting with a few different techniques. I've got several different styles of rock across this dude, so it's nice to have a few different ways to make different looking rocks.

washka: I agree, I did adjust the size of the arm slightly, but with the buildings added on top it ended up giving it a lot more mass regardless.

Joseph Pomeisl: Hey Joseph, good to hear from you! Yeah, I've been kinda treating the character more as a scene, and it'll only go more in that direction now that the city is in place. I'm going to try and make sure the actual low poly model is setup as well as it can be for an animatable/riggable character, but for the sculpt this is the only way I felt comfortable getting the look I was going for.

GoodAtom: I did initially start with a default pose, but it became very difficult to get the shapes I wanted, given how I know I wanted the guy posed. I needed to get him into a basic position I was happy with before I really started getting into the sculpt. I'm going to try and setup the low poly model well enough that it could potentially be rigged/animated though, but I don't think I'll ever have this guy in a full T-Pose.
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Old 10-04-2011, 08:13 PM   #55
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I'd love to see a train falling from that bridge
Great work mate, this entry is gonna be impressive
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Old 10-04-2011, 08:33 PM   #56
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Amazing work, most original design I've ever seen! Keep this up and you will do really well!
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Old 10-04-2011, 08:34 PM   #57
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I saw this leaned in and said "hooooo crap"

looking really great man, i love it!
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Old 10-04-2011, 09:54 PM   #58
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Nice work man, getting nice. About central volcano, some large crack maybe? Up arm even bigger and higher, big-big weight mood.

[Edit] If you flip legs position (just mirror left/right), it could work better. (dynamics) I'm not sure, test if you can/want.
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Old 10-04-2011, 10:22 PM   #59
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Very cool stuff so far. I'd say something useful, but you seem to have things in hand, so that is all, carry on.
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Old 12-04-2011, 03:15 PM   #60
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Cheers, thanks for the comments guys.

washka:Yeah, big cracks are a must on that volcano, still needs a lot more work there. I actually tried out the pose you suggested initially but wasn't feeling it. In the end I got down on my floor and took the pose myself to see what felt the most natural and dynamic.
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