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Old 12-04-2011, 03:18 PM   #61
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Very good looking god.
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Old 12-04-2011, 09:06 PM   #62
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I support your choice on the leg positioning. If you switch them, then its more like he's "taking a knee," as you have it now it definitely reads more as "rising up."
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Old 13-04-2011, 01:26 AM   #63
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looking good.....keep it up.
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Old 13-04-2011, 06:13 PM   #64
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In the end I got down on my floor and took the pose myself to see what felt the most natural and dynamic.
That's really funny because I exactly just did the same on my room just before to post this comment. xD xD xD
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Old 15-04-2011, 12:09 PM   #65
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I'm loving it :P

now seriously, are you gonna put some vegetation on that volcano too? I'd like to check how would you do that ^^
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Old 15-04-2011, 03:15 PM   #66
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great pose! love it!
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Old 16-04-2011, 02:50 PM   #67
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This is great! Reminds me of the guardians from Darksiders. Maybe you can add some rune markings and such around him and have them with a glow map in the end.
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Old 17-04-2011, 07:19 PM   #68
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Cheers guys. I like the idea of the runes Greg, I might end up adding something along those lines by the end.

Update on the sculpt, just about done with it, though I still want to refine a few things. I ended up sculpting the lava in, though it's hard to differentiate without the glow, but I wanted to include it in the sculpt. Might end up changing it slightly during texturing, but the form is sitting nicely for me.
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Old 17-04-2011, 07:26 PM   #69
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Getting hot here, I see houses so I was thinking about the fact you could also add a few trees/trunks, or some vegetal thingies.
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Old 17-04-2011, 08:16 PM   #70
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Coming out aces sir!

Careful with the rippling on the legs, right now they're all about the same size and equidistant apart.

Very very cool.
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Old 17-04-2011, 10:02 PM   #71
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Looking really good now.

Jut wondering, have you done anything with the matcap for those bluish tones or is it a filter or smething on top?
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Old 17-04-2011, 10:13 PM   #72
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looking really good so far!

keep it up!
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Old 26-04-2011, 09:35 AM   #73
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Everything is great, except the fact that I can't really make out the face.
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Old 30-04-2011, 03:13 AM   #74
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Ah, after a brief hiatus, finally able to continue progress. Have the low poly of the sculpt finally put together. Ended up at 8822 tri's, which works well enough for me for now. That will leave me just under 4000 for the buildings and additional elements that will be on alpha cards (tree's, fire, debris)

The bake will come tomorrow

washka: Yep, that's the plan. Don't think I'll be able to pull off much more than sparse vegetation, but there probably shouldn't be a large forest growing on the side of a volcano anyways.

Warlock 279: Good eye sir, I'll definitely fix that in the final sculpt before I bake

hulahuga: It's just using a normal bronze matCap and then I just tinted it blue in photoshop afterwords

koyima: Thanks, I agree about the face, but I feel the glowing lava elements are what's going to bring it together visually....I hope.
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Old 30-04-2011, 07:31 AM   #75
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With all those lill' details you're going to have a lot of fun with textures, orfevrery.

A few "cold" burned trunk => without branches. Some more details on the legs (kill a lill' bit repetition of lava waves there, and care scale compared to shoulder, like the details on the shoulder with the lill' lava waves, some lava could go above the houses)

Just tracks man, I know you're on baking part, kiu!
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