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Old 02-11-2009, 04:47 PM   #1
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Creature of Legend ( Nudity )

Myths and Legends: Creature of Legend

Welcome to the Twentieth Speed Sculpting Challenge, and the first edition of a new, empowered breed of Sculpting Challenges. Whether you're new to sculpting, to the Threedy forums, or you're a seasoned veteran, come and join in on the Sculpting madness – there's plenty of fun and learning to be had by all!




1. The competition will run until the 30th of November 2009, 12:00 PM GMT+0 (For information about GMT click here); the time between now and then will be allocated to creating and submitting the entries, followed by several days of judging and voting for the entries – at which point the next competition should start.

2. You will be supplying your own base mesh for the competition, from which you will start sculpting. You can create your base mesh in any application ( 3dsmax, Maya, XSI, Cinema4D, Zspheres in Zbrush, etc ) using any technique, with no limits. Do not use an already made base mesh, you must build it specifically for this challenge.

3. There is a fixed time limit for your sculpting. Do not exceed the time limit, it is part of the challenge.

4. Do not add any meshes other than those sanctioned in this competition brief.

5. You will have to supply a wireframe screenshot of your base mesh/meshes along with your final entry image ( see rule 7 ).

6. No rendering, texturing, lighting or rigging – let's keep it all about the high-res sculpt! What we are looking for is the quality of the sculpt you can produce. If your entry is not complete, you can still post as long as it's recognizable and on topic.

7. For your final entry, post a screen-grab from your software with your finished work in it, along with your screenshot of the base meshes used ( see rule 5 ). It's fine to present this stuff nicely, with nice labeling etc., but do not add any post-production to the images themselves. These images must be uploaded to our servers by using the "Manage Attachments" button on the forum reply page. Do not link to external image files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

8. You can create multiple sculpts, but you can have only one final entry for each competition.

9. Do not create your own WIP thread. Simply post all WIP screen-grabs in here and your FINAL entry in the Final Submissions thread.

These rules apply to everybody taking part – there will be NO exceptions!



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Additionally, 1st, 2nd and 3rd place winners please send a request for your corresponding shiny forum award: http://forums.3dtotal.com/awards.php

More details on our sponsors and the enormous prizes can be found here.



Time limit: 10 hours

Start Date: 2nd November 2009

Deadline: 30th November 2009, 12:00 PM GMT+0 (For information about GMT click here)

Subject: Creature of Legend

It is indeed a glorious time for the Sculpting Challenge, as we transcend into a new era for 3DTotal and for the challenges themselves. Starting this month, there will be a global overall theme that each challenge type will conform to for content or philosophy.

For us sculpters, The Creature of Legend series continues. However, this time it is your choice which legendary creature you wish to create. For a comprehensive list of such fantastic creatures, click here.

There is no limit on the number of basemeshes, just on the time you spend on them and the sculpt itself ( which is plentiful at 10 hours ). To give justice to your creature of myth and legend you can now take more time to perfect it to the finest detail.

You can choose a realistic style for your sculpt, but you can also try your hand at a stylized version as well. You can do a head or a bust, but a full body sculpt is extremely recommended.

Very important note:
Let's try this out:
Download the free application CamStudio here, and record your progress on the sculpt ( set it to save about one frame per second ). You will not have to display it to the public, only to the judges in case you qualify in the top three. Of course, you don't need to complete the whole sculpt in one sitting, so just resume recording whenever you return to the sculpt ( multiple video recording files are acceptable ). Feedback on this idea is welcome!

Please read all the rules and brief carefully. If there are any further questions, ask and they shall be answered.
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Old 02-11-2009, 05:49 PM   #2
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wow those are some generous and amazing parameters for a sculpting challenge. the final entries on this challenge will probably be mind blowing. i might actually be able to properly finish a sculpt this time. lol
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Old 02-11-2009, 05:57 PM   #3
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These entries will be amazing!
It will be my first entry since DW4.

Do you have any great idea of which creature you will do?!?
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Old 02-11-2009, 06:03 PM   #4
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i think these challenges will bring all kinds of human creatures that are going to participate hahaha
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Old 02-11-2009, 06:09 PM   #5
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Awsome.... I'm very ansious to see what you are going to do with this challenge
best of luck to all!!!!

PS: Loving the new Forum design!
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Old 02-11-2009, 06:54 PM   #6
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First of all ... Congratulations on the new forum .

Very Good and Fair the New Rules .... though I prefer the Base Mesh coming from you .

on the video record , would use the same process one frame per second within Zbrush ??? Run another soft for me would be Heavy ... my machine is weak .

Hugs !!!
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Old 02-11-2009, 07:34 PM   #7
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3dhorus: Or 1 frame per 10 seconds, however is best fro you. The idea is that the judges will see you actually spent the amount of time within rules, if you get in the top 3. These are some big prizes, after all

If I had supplied the base mesh, you wouldn't have the freedom to choose any creature of legend you want.
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Old 02-11-2009, 09:35 PM   #8
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I'm game.

Freespace - if we have another screencap software is that okay to use. I'm going to say yes as being able to see the video, not how it was created is the important part.

So basically disregard this I suppose
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Old 02-11-2009, 09:56 PM   #9
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Certainly, use any capture program you want. I simply recommended CamStudio because it's free.
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Old 02-11-2009, 10:18 PM   #10
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The issue with recording your work is an experimental idea for this comp, we need to work out between us what works best and if it is even feasible and doesn't affect the enjoyment of the comps in any way, so we are really after your feedback.

I did some quick tests with camstudio, and was trying to find a way of recording a small file, that uses little memory and doesn't distract in any way. Remember your not making a video tutorial here, just some rough guide that you worked to the brief.

I have only played with camstudio for about 20 mins but so far I found these settings worked best.

options>video options
cinepak codec (but then i didnt really test the others)
Set key frame every '50'(not sure about this one)
capture frames every '1000' milliseconds
playback rate '1' frame/second

Region
fixed region
untick 'fixed top left corner'
width 200 pixels
height 200 pixels

options>program options
tick 'hide flashing rectangle when recording'

options>autopan speed
set to max (200)

If people get chance to play with this more then please post your recommendations on settings. Remember the goal is just to see very roughly/simply how you worked for the set time period, it's ok if your techniques/details are not that clear, hence you can just record a 200x200 window that follows the cursor, at just 1 frame per second.

I haven't even had chance to record doing any work with this yet either, I just hot reocrd and moved windows around my desktop for 30 secs, so if someone could post a few minutes of sculpting recording in this way, that would be great for us to check out also.

Many thanks in advance for helping us out with this one.

Tom
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Old 02-11-2009, 10:52 PM   #11
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This is some awesome stuff! I don't know about recording the stuff though. Making things too much of a pain or complicated like that usually keeps me away. And the video can always be faked just as easily as images since thats exactly what video is. Also I am on a Mac and camstudio is not

I also like it when the base meshes are supplied. You could always have options; like a humanoid base mesh as well as a quadruped. I see how it is better to be able to make your own though.
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Old 02-11-2009, 11:11 PM   #12
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Vancross, I really didn't want to make entering the challenge a pain, but we figured we'd try this out and see how it works out. Besides, if you're on Mac, I'm certain there's some other software for this. ( maybe this: http://www.chimoosoft.com/products/captureme/ ? )

If it still doesn't work for you, go ahead and sculpt anyway. We're trying this out and seeing how people react to it. Would be a shame not to enter the contest.
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Old 03-11-2009, 12:56 AM   #13
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By Mythical creature, can we do Seraphim or something like that, or a creature must be a beast or an animal from fiction?

can it be a humanoid shape?
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Old 03-11-2009, 03:25 AM   #14
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Hello everyone! I love the new format, like the rules of recording videos I beem more just so, so hope to get up in my work I will participate more in this competition, congratulations to the organizers to encourage above all the practice of modeling! Thank you all!!

My model will be the Griffin (griffon or gryphon (see below) is a legendary creature with the body of a lion and the head and wings of an eagle. As the lion was traditionally considered the king of the beasts and the eagle was the king of the birds, the griffin was thought to be an especially powerful and majestic creature. Griffins are normally known for guarding treasure.[1] In antiquity it was a symbol of divine power and a guardian of the divine.




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Old 03-11-2009, 07:36 AM   #15
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Quote:
Originally Posted by cplhunt View Post
By Mythical creature, can we do Seraphim or something like that, or a creature must be a beast or an animal from fiction?

can it be a humanoid shape?
Sounds good.
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