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Old 21-10-2010, 08:19 PM   #16
Ojah
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So i decided to just model everything quite low poly and see where it needed optimisation when i noticed i was already almost 300 tri's over budget... Lets see what i want to lose.
ps, see-through is put on some objects to show where i want to use alpha's
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Old 22-10-2010, 12:43 AM   #17
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Quote:
Originally Posted by VersionThirst View Post
This is going to be harder than I thought. I can only get the small statues (without the top part) trying to be super low poly to 73 tris a piece. I think there are 8 of these; 3 on the front, 3 on the back, and 1 on each side.
If these statues are the ones on the wall pieces then I counted 10.
There are 4 on the side with one stairs and 6 on the side with 2 stairs. Basically each time the wall ends there is a statue on the wall.
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Old 22-10-2010, 01:52 AM   #18
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Arrow Monk Monastery - Update 01

Here's my WIP entry. So I managed to complete the monastery and the outside wall area within the given limit which was difficult enough lol. The yard statues seem to be an impending problem with me and no matter what way I seem to model them, they push me far past the 500 tri limit.
Well this is why I wanted to initially do this challenge... because it really seemed like a CHALLENGE (caps was necassary ). I wish everyone good luck with this one. Its good to see the challenges back
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Old 22-10-2010, 07:15 AM   #19
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Great work everyone, so glad to see people taking this one on, it sure is a toughy!
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Old 22-10-2010, 08:47 AM   #20
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hey guys....i am also trying this one.........tight limitations.....:P
some really good entries here.......
here is my update on this.....

Name:  update_1.jpg
Views: 1265
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hope you like it
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Low Poly Props (Updated)



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Old 22-10-2010, 04:36 PM   #21
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Heres where im at now.
bout 20 tris over atm so trying to shave them off, gonna have to try optimise bit more.

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Old 23-10-2010, 03:27 AM   #22
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Finally made it under 500 tris. I think I got most of the important objects in.
Time to texture.
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Old 23-10-2010, 07:01 PM   #23
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Hello, all!

My name is JP and I'm a long time visitor on 3DTotal but I haven't really posted much here. Anyway, I decided to take part on this one and try to create as much as possible by these 500 tris.

Well, if this one was a real game art ( etc. ) I would certainly do this other way. Of course, instead of using one diffuse map I would create one map for trees and plants, one for roofs, etc or something similar. And because of that I wanted to test what I could do by one 512 diffuse.

So here's what I got done this far. I also did a very quick painting by using 3DTotal textures. Hope you like it!







-JP
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Old 24-10-2010, 12:10 AM   #24
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
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juhis_r - Looks good. What does your texture sheet look like?

Here's my finished entry. At 496 tris; 512 textures.
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Old 24-10-2010, 06:31 AM   #25
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Thank you, VersionThirst!

Your way of modeling and texturing seems very similar to my way. You scene looks good indeed!

What comes to my scene and texture map, I basically wanted to be as exact as possible when it comes to building itself. So that's how I have filled the space of a diffuse map and roof and walls fill the most of the space. I still do some tests with other maps and post the final set after that.

Here is the diffuse map.



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Old 24-10-2010, 03:38 PM   #26
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Very happy to see this competition! This temple is the one in my village

Here is the Google map
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Old 24-10-2010, 06:12 PM   #27
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
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Wow, that's awesome. Is this it here? If so, I was actually pretty close on the top view proportions. (They're usually harder to guess when it's all ground level shots)
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Old 24-10-2010, 06:32 PM   #28
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Yes! It is it!! Well done!!
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Old 25-10-2010, 12:44 AM   #29
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So here is the first go at low poly modeling comp. Playing around with a few ideas, still have a few more to work on and try out. I love that the limit is so low. makes a person evaluate what is important and isn't in the scene. I'm shooting for a full scene with tree's. Fingers crossed.

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Old 25-10-2010, 09:28 AM   #30
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Does anybody know how long does it take to check posts here? I submitted my final entry yesterday but it hasn't appeared here yet. Thanks.

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