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Old 24-01-2011, 10:32 PM   #46
Antor
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Does anyone know why after seeing so bring texture model? It is very annoying. The rendering shown properly. Autodesk Softimage 2011 64-bit software is . needse does not look bad.
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Old 25-01-2011, 01:34 AM   #47
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Finally finished the uv mapping. Hopefully I get time to finish the texturing tomorrow.
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Old 25-01-2011, 06:15 AM   #48
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Awesome progress so far!

VersionFirst / Needse: great job!

Here is my WIP. Halfway through my tri's and i hope that i can spend some more time on it tonight / tomorrow morning and to finish it in time, i guess it will be tough. Then again, great to get started again and to shape up for some more competitions.

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Old 25-01-2011, 11:21 AM   #49
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approx 24 hours to go!
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Old 25-01-2011, 01:27 PM   #50
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thanks thebat good to see a differant approch with the box modeling at least that looks like how u did it ,i used splines then cross sections and surface then convert to edit poly
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Old 25-01-2011, 01:59 PM   #51
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This is what I have so far.

I'm at 900 tris and still have some foilage left and of course the railing at the back of the boat. Might work out done as alpha but I'll see if I model it and just cut some tris somewhere else.

It is unwrapped already and I started with the texturing yesterday so I should make it this time.
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Old 25-01-2011, 02:09 PM   #52
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And ready to submit I am! Hoorah. Those dandelions just didn't look as pretty as I wanted them too..Pshaw. Had a lot of fun with this one though.

I've really gotta get better at packing those UVs together...bah.
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Old 25-01-2011, 02:14 PM   #53
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nice job Mikleton
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Old 25-01-2011, 02:34 PM   #54
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Quote:
Originally Posted by needse View Post
thanks thebat good to see a differant approch with the box modeling at least that looks like how u did it ,i used splines then cross sections and surface then convert to edit poly
Cool to hear about some different approach! Did you use some kind of camera mapping or did you just eyeball everything?

I'm having a bit of trouble getting the proportions right, so any suggestions for getting better proportions would be great as well!

Mikleton: Well done as well, looks quite convincing!

Last edited by TheBat; 25-01-2011 at 02:35 PM.. Reason: - adding comment
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Old 25-01-2011, 03:03 PM   #55
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Thanks for the kind words, they make me happyful.

As for the proportions, I just set up a plane with the side on photo of the boat and modelled infront of that to get the basic size and shape. I modelled the rest by eye, looking back at the reference images a lot until it looked pretty!
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Old 25-01-2011, 03:04 PM   #56
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i personally eye balled it lol i didn't even realize there was a side shot of the boat i just used the one image on the forum post lol.what you should do is put the images in as your veiwport background so u can adjust the proportions to match that of the image hope this helps
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Old 25-01-2011, 03:08 PM   #57
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sorry Mikleton i didn't realize you had replied already
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Old 25-01-2011, 04:58 PM   #58
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Don't worry, it reassures me that my advice is not quite complete gibberish!
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Old 25-01-2011, 05:07 PM   #59
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Finally, I finished.
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Old 25-01-2011, 07:14 PM   #60
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looks good, oh well that looks like me out lol no surprise there i must admit, cant wait for the next one well done everyone so far
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