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Old 13-02-2011, 09:25 PM   #31
Kybe
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Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. 
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already unwrapping it. unwrapping is not fun.
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Old 13-02-2011, 10:11 PM   #32
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sheet update still playing with though

sheet update still playing with though, and well done everyone so far

i could of use the space abit better but oh well i aint unwrapping it again
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Last edited by needse; 13-02-2011 at 10:26 PM..
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Old 13-02-2011, 10:12 PM   #33
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i wouldn't mind seeing a picture of how that looks on the church.

and i'm personally in the process of unwrapping mine.
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Old 13-02-2011, 10:23 PM   #34
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here you go then

texturing aint my strong point really but getting better
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Old 13-02-2011, 10:38 PM   #35
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looks pretty good i'd say, but hopefully mine will look better.
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Old 13-02-2011, 11:39 PM   #36
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My model thus far, just over a thousand triangles so my back windows will have to be textures only.




Last edited by Silico; 15-02-2011 at 08:35 PM..
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Old 14-02-2011, 12:18 AM   #37
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well it only took the whole day, but UVs.
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Old 14-02-2011, 12:51 AM   #38
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looking good so far!.. If it's for a game res I suggest grabbing the 3pointshader. It's great for max viewport screenshots with normal maps, shadows, etc. Very flexible.
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GreatJHarford! Thank you:
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Old 14-02-2011, 09:01 AM   #39
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Kybe did U manually unwrap all the UV's (using planer mapping etc) becuase a whole day to unwrap sounds very long on quite a low poly model??
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Old 14-02-2011, 10:05 AM   #40
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i'm also in, in this one... made the basic shape of the church (worktime: apr. 30min in blender). Didn't use blender that often and forgot the shortcuts

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Old 14-02-2011, 05:23 PM   #41
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It was a slow day at school today and one of my class mates (who is also a member here) convinced me to join in on this.



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Old 14-02-2011, 05:24 PM   #42
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great to see so many entries
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Old 14-02-2011, 06:16 PM   #43
Kybe
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Quote:
Originally Posted by astroAJ View Post
Kybe did U manually unwrap all the UV's (using planer mapping etc) becuase a whole day to unwrap sounds very long on quite a low poly model??
Yeah I sort of did. Is that bad? I'll admit I didn't have the best work ethic through the day, but lets face it, UVs are boring.
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Old 14-02-2011, 07:51 PM   #44
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little update

had fun with this, not great but aint got the time to improve it really
defo gotta work on my uv's

Last edited by needse; 17-02-2011 at 12:50 AM..
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Old 14-02-2011, 08:53 PM   #45
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Here is my attempt.
969 tri's.
Will start UV's and textures tomorrow.

As Tom has already said, it's really good to see so many entries.
Good luck to all.
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