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Old 15-02-2011, 01:05 AM   #46
h2k1
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge  Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge  Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge ''Walk this way'' 
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here is what I have so far, 116 tris at the moment, main shape, details in a bit...

nice entries so far!!!

Hi Kybe!
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Old 15-02-2011, 01:07 AM   #47
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Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. 
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um, hello, whoever you are.


anyway, started texturing. on a 8192x8192 map. it will be shrunk later.
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Old 15-02-2011, 04:33 AM   #48
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Some awesome updates, hope I can finish!! Lot's of homework lately
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Old 15-02-2011, 04:41 AM   #49
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Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. 
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i got about 1/3rd of my texture done in one day, can't do anything tomorrow because skiing, which only leaves me wednesday and thursday, plus i have to do the bumps and normals, and this is all on top of school work. i'm a bit worried about finishing this on time.
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Old 15-02-2011, 06:28 AM   #50
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Kybe: Yeah a whole day does seem a bit long on UV mapping but its easy to get fast at. Try to research as much as possible about different UV mapping techniques becuase it really helps to become fast at it, so that u don't have to spend the whole day doing it and u can continue with the creative process. I use automatic mapping in Maya and that speeds things up, as well as duplicating objects after they have been mapped (I'm not sure what software ur using).

hope that helps
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Old 15-02-2011, 11:08 AM   #51
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hey, this challenge looks awesome. i'm definitely gonna attempt to finish this in time--fingers crossed. i have about 400tri's to play with, and i still need to add the windows on both buildings for the front and back. think i still have enuff to make 'em look pretty tho. here's an update of what i have so far...

i kinda feel my model is too big tho; as if its too tall cuz i can't get the size of the entrance to look correct. i have a 6' biped in the right-corner of the church in the first image for size comparison if anyone has any tips...



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Old 15-02-2011, 06:04 PM   #52
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About all I can do on this one.
Working away from home for the rest of the week so no more time for me.

Anyway, here is my render with diffuse, bump and normal maps.
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Old 15-02-2011, 07:35 PM   #53
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my final image

render
tex
spec
normal
screen grab
cheers everyone had fun with this one and good luck to all
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Last edited by needse; 15-02-2011 at 08:27 PM..
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Old 15-02-2011, 10:03 PM   #54
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wow great entries so far congrats to everyone who has already finished, I haven't even had time to finish the modeling yet, hopefully I can find the time to finish this one.
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Old 15-02-2011, 10:47 PM   #55
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Getting started

Hello I am just getting started on this.

I have about 400 tris to work with. Any comments?
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Old 15-02-2011, 10:51 PM   #56
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Quote:
Originally Posted by ransomInK View Post
hey, this challenge looks awesome. i'm definitely gonna attempt to finish this in time--fingers crossed. i have about 400tri's to play with, and i still need to add the windows on both buildings for the front and back. think i still have enuff to make 'em look pretty tho. here's an update of what i have so far...

i kinda feel my model is too big tho; as if its too tall cuz i can't get the size of the entrance to look correct. i have a 6' biped in the right-corner of the church in the first image for size comparison if anyone has any tips...



I would suggest not using bolean operation for cutting out the windows. It seems to be destroying your geometry
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Old 15-02-2011, 11:52 PM   #57
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Here's my WIP so far, 922 tris. Got the modeling done, need unwrapping and texturing now. Hope I can finish this in time
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Old 16-02-2011, 01:23 AM   #58
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Awarded 2nd place in the photo-real challenge of the red phone box Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd place in Thai-Monastery Photo Challenge Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! 
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Here is my entry:





Texture Sheet:
http://forums.3dtotal.com/picture.ph...ictureid=12475

Screen grab to show tri count:
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Old 16-02-2011, 01:34 AM   #59
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge  Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge  Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge ''Walk this way'' 
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Kybe : sorry, I thought I knew you...wrong person

Nice entries evryone, heres my WIP so far, modeling done, 1023 tris...uv and texture now
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Old 16-02-2011, 01:53 AM   #60
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a ton of good stuff in here. Wish I could put it in baggies and sell it on the street.
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