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Old 31-03-2011, 04:09 AM   #46
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Originally Posted by Gordon_Freeman View Post
ok here's a little update (I am so slow),
Not as slow as me and my design is simpler than yours!

Anyway, like the blade idea. Any prop that animates, in my opinion, is bonus points in this comp.


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Old 05-04-2011, 09:43 AM   #47
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hi guys, this is the first rough sculpt approach, critiques are welcome!
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Old 05-04-2011, 10:23 AM   #48
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awsome. funny gifs
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Old 05-04-2011, 10:41 AM   #49
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Awesome indeed, I'm looking for something similar in some parts of my model. Inspiration!!

I like those bony straps a lot. They work and the overall look is consistent. Great job
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Old 05-04-2011, 11:22 AM   #50
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amazing, loving the texture youve got, keep being awesome.
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Old 05-04-2011, 03:10 PM   #51
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The sculpting's still awesome. The spikes, however, look soft and blobby, though I'm sure you can fix that up.

The blade is really cool too, reminds me of all the retractable parts on SlipGate's N0X character.
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Old 05-04-2011, 03:45 PM   #52
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nice progress.
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Old 05-04-2011, 03:54 PM   #53
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Awesome concept sketches!! looking forward for more.
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Old 05-04-2011, 04:06 PM   #54
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Old 05-04-2011, 04:08 PM   #55
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looking awesome. can't wait to see it finished .
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Old 05-04-2011, 06:11 PM   #56
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Some more (back curved diagonal) spikes, from shoulders or neck, or in flange back?
(Agressive look)
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Old 05-04-2011, 06:47 PM   #57
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Great sculpt! I agree that spikes look kind of soft, but I guess you haven't really worked on them yet. Keep up great work!
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Old 06-04-2011, 12:17 AM   #58
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I see only one "problem" and that is that the current armor configuration is always reminding me of Imrod (http://www.gameartisans.org/dominanc...port/imrod.jpg).

If you don't mind I will post a sketch of an idea or two to overcome this (without losing stuff) tomorrow morning.
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Old 06-04-2011, 02:40 AM   #59
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Great looking sculpt, really selling the rocky look. I feel like the transition from the shoulder down to the forearm could use some work, I would think there could be more definition in how the rock becomes less dominant, rather than just fading out.

Great stuff overall though.
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Old 07-04-2011, 05:34 PM   #60
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Looks good, I dig the face! General proportions and the hands look great as well

Perhaps deepen the cracks and make sure to go over the rocks with the polish, perhaps with an alpha applied...
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