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#16 |
newbe
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small update
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#17 |
newbe
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update
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#18 |
Stealing your polygons!
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Armor is looking really good. I might question that the helmet has a little too much padding inside it tho?
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...if the viewer is left wondering if they should have been wearing 3D glasses, you're probably not using chromatic aberration correctly! * Lightwave * User
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#19 |
newbe
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Can't believe how slow I am....
![]() Reworked the padding from the helmet (thanks), worked on some belts, shoes, and I'm working on the leather gloves. Cant wait to start working on wear and tear. PS I also created a rivets insert mesh brush, how cool is that! PSS just found out you can select any subtool just by ALT+select = big time saver to do for HP: finish: belts, face and glove start: the skirt, sword and dagger, wear/tear/rivets/cuts/more straps C&C very welcome Last edited by roel; 02-08-2015 at 02:37 AM.. |
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#20 |
newbe
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and more details... Spent quite some time trying to add some 3d stitches to the glove via polygroups... The result isn't quite what I expected so I'm not sure if I will keep it. The resources are below just FYI.
tutorial 3D stitch I think I'm almost ready to start wear and tear... ![]() thanks for any C&C... Last edited by roel; 05-08-2015 at 04:13 PM.. |
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#21 |
Monogon
Join Date: Aug 2003
Location: Ye Ole Continent
Posts: 4,288
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Glove looks great but I'm not sure it fits a character in armour.
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You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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#22 |
newbe
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Thanks mcfly. The character in the books has leather gloves so I will go with that. I know its strange. In the comics the armor is changing quite often during the series, especially the helmet and shoulder piece, so in the end it will be some interpretation of the character. For the gloves I had put a metal armor plate on the front side of the hand the make it blend in better. On the stitches I will probably make my own brush. I have the impression the one I downloaded and used can be improved. We will see.
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#23 |
newbe
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progress on the sword
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#24 |
newbe
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update
Last edited by roel; 09-08-2015 at 09:09 PM.. |
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#25 |
newbe
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going through the detailing ftm...
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#26 |
newbe
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I'm at 30 million polys and some +90 subtools...
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#27 |
Your Cuban Daddy
Join Date: Jul 2007
Location: Austin, TX
Posts: 2,785
Thanks: 312
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90+ subtools!!! I feel for you.
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#28 |
newbe
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worked on the legs.
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#29 |
newbe
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Hi all, I’m exploring the possibility to rig this character. Currently I haven’t even completed the high poly mesh but I know in 3D it’s better to plan well ahead to avoid issues later on in the process, especially as this concerns a complex character with armor... Once, years ago, I used a 3ds max biped for this job which was not a nice experience. This time I would also like to create a rig for the face, the thigh armor, the hair, the knie/shoulder protection plates,...
Do you folks have any good tips concerning: 1. How to make a good low poly mesh for animation (should I have 2 spheres for the eyes for example, how dense can I make my mesh (15K?), should I break up the character?,…) what problems do you see with the current mesh? 2. What is the best way to achieve a rig, including a facial rig, for a character with all this armor (biped, bones, 3ds max, maya, CAT, any other software package?,…) 3. Do you know of any good in depth tutorials for rigging a character? I have searched the net but all I see are very basic and old tutorials... Thanks a bunch… |
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#30 |
newbe
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Hi, I started with the face. There are some issues with the side view which I can't point down ftm.
PS now worries about the hair, will try LP hair with planes via ZB IMM. |
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Tags |
dragon, el mercenario, knight, mercenary, segrelles |
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