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Old 26-01-2016, 10:14 AM   #1
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First my name is Chris Sanders and I've been working on an Inide fighting game. I'm currently doing the 3d modeling/ texturing and UI design. This is the recent update of my first character roughly 16k polys. Very simple facial rigg.

but I need some suggestions to make her look better. primarily how to properly use a specular map in unity if anyone here can help me.

360 spin


Last edited by ascensionX; 26-01-2016 at 10:26 AM..
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