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Old 28-07-2015, 11:01 PM   #16
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Hi. The character is looking great so far. 2 comments I have are the collar bones. On chubby people you wont see those. You can probably smooth that completely out and inflate the neck area a bit. Second point is the thumb. The direction is off I think. For the rest great start!

On the spam issue: a captcha would already reduce the annoying spam. Additionally you could work with an approval of new users. Just some ideas....
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Old 29-07-2015, 04:18 PM   #17
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Thanks. I refined his hands a bit more and will continue to do so. I also started working on his jacket/suit. I'm thinking 70's style.



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Old 30-07-2015, 04:47 AM   #18
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Looking pretty good. I like the direction you went, I think its a nice spin on the usual "assassin" image.

I think the neck might be a little short. It almost feels like he's scrunching his neck down.

Seventies style suit you say? Leisure or plaid?
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Old 02-08-2015, 11:09 PM   #19
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Update.

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Old 03-08-2015, 07:53 AM   #20
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Good progress.

Now go and break symmetry on his trousers.

I also think there should be a curve at the base of his thumb, towards his wrist.
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Old 03-08-2015, 05:16 PM   #21
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Thx, here is an update with some refinements. I'll save any asymmetrical stuff regarding the clothing for the end. I'll be working on some gadgets/weapons soon.

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Old 09-08-2015, 01:22 AM   #22
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Update on face.

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Old 09-08-2015, 11:49 PM   #23
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Update on Face.

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Old 10-08-2015, 12:03 AM   #24
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That's looking sweet Speed keep those updates rolling!
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Old 10-08-2015, 04:20 PM   #25
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Thanks! Added some eyes. Made one of them dead so you know he doesn't f*** around.

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Old 10-08-2015, 08:15 PM   #26
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Cool. Thats clearly not someone to f*** with! I like the shader too. I do see something strange on the inside of the ear. Might want to check that. There should be a y form inside. Cheers.
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Old 11-08-2015, 12:50 AM   #27
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Thx. The shader/model are in real-time (Marmoset Toolbag). I will re-examine the ears later on. He is semi low poly so some of the inner ear detail/shape may have been sacrificed.

Update: I have added some eyelashes and given him a 5 o'clock shadow. I will be working on his hairdo next (thinking partial to full mullet). Similar to the eyelashes, I will be making his hair and eyebrows with polygon strips and alpha textures. I use dither setting to soften things up.

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Old 11-08-2015, 07:00 PM   #28
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Been working on some "rough" hair. Still WIP but I want it to be sloppy. I need to fill in some more bits in the front and sides. Still need to add eyebrows too.

Incase anyone is interested in my workflow for the hair:

1. Make a proxy sculpt in Zbrush (Optional)
2. Create a few polygon strips and run them along the surface of the head
3. UV unwrap them (straighten them out)
4. Zbrush: Import the poly strips. Color fill them black and then use standard brush with white color, lazy mouse on and use an alpha. Draw the hair strands
5. Bake out the polypaint
6. Open in GIMP. Add layer mask and transparency. Fill with desired color
7. Fill out the rest of the head with various poly strips.
8. Use move brush to move parts of the hair around




Last edited by Speed87; 11-08-2015 at 07:08 PM..
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Old 13-08-2015, 02:56 PM   #29
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I worked a bit more on this dudes hair/eyebrows. I am currently making his low poly suit/clothing. I will probably begin baking/texturing this weekend.

Update


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Old 16-08-2015, 02:59 PM   #30
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Update: I baked out all of his clothing. Right now just Normal and AO. Going to add some normal map fabric pattern to his clothes next. I also refined his hair a bit more.

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