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Old 09-04-2010, 09:24 AM   #16
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Very good indeed, i think the chin dimple is a little too deep but other than that a real unique character, looking forward to the next stage
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Old 09-04-2010, 06:35 PM   #17
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cheers dude, i smoothed out his bum chin a little so it wasnt so harsh thanks for the feedback, ive been spending my time lately blocking in his anatomy, i really want his shirt to sit on him correctly!
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Old 09-04-2010, 07:43 PM   #18
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proportions are good, keep it up dude!
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Old 10-04-2010, 08:05 AM   #19
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God this is so good, chin dimple is spot on now. The proportions are great and the details in the anatomy is looking very good indeed
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Old 10-04-2010, 08:38 AM   #20
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Nice sculpt, but i think that there are some issues.
First, his torso is way too big from side view. I'm pretty muscular too, but my chin is actually "further" on the side view then my chest. i'm sure, that if you check yourself out from the side view, you will also find, that your character's chest shouldn't be this wide from side. Thats the reason why he looks a bit fat/weird from the front view.
Even if i pull my shoulders back, i can't produce this pose.

So my suggestion is, to "flatten" the chest.

I also think that the butt area is a bit off too, but i can't comment on the problem going on there, because i simply don't see it

Keep up the great work!
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Old 12-04-2010, 06:34 PM   #21
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cheers guys. cordero- thank you for your critique, i have applied it carefully , i also figured out the problems with the butt area, even tho i dont like staring at men's arses for too long it was necessary to get it right lol.
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Old 12-04-2010, 06:40 PM   #22
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It's really awesome now!
Looking forward on the equipment!
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Old 12-04-2010, 11:36 PM   #23
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thanks cordero , little update before bed. given him some german army braces and a swiss army pocket shirt for the ww2 treasure hunter look, also provided a paintover to show where im heading!
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Old 13-04-2010, 08:28 AM   #24
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oO, yeah nice progress!
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Old 13-04-2010, 12:15 PM   #25
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Wow! Amazing progress!
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Old 13-04-2010, 07:48 PM   #26
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had some critique from crazyfool http://tomparkersartdump.wordpress.com/gallery/ check out his portfolio, its tight!, heres the changes I made, still doing full time work for a couple more days after that my progress should speed up!
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Old 13-04-2010, 08:13 PM   #27
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I've got some question here if its alright.
Why did you model the upper body, when you put a cloth on it?
How did you added the shirt to the body, and how did you delete the body underneath it?
Are the shirt and the body now a separate object?
Do you use zbrush?

I think i'll be doing something similar to this in a couple of days (body sculpting, and clothing afterward) so it would be most helpful if you could answer!

Thanks.
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Old 14-04-2010, 05:29 PM   #28
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hey cordero, sure ill answer your questions
Q: Why did you model the upper body, when you put a cloth on it?
A: it is important especially when it comes to sculpting (of which i use zbrush to answer your other question) to get anatomy close to real as possible so when I sculpt a t-shirt over it it sits better on the body rather than guessing how it should sit, I generally get this is the best way to do from looking at profressionals art alot of the time.
Q:How did you added the shirt to the body, and how did you delete the body underneath it?
A:I added the shirt as a "subtool" if you research this im sure they are websites that can explain this better than I can but basically its a seperate object that becomes a second sculpt within the same scene.Once finished and Ive baked my normals and ao i will delete unnecessary polygons such as ones not visible in the low poly!

hope thats answered your questions!
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Old 15-04-2010, 05:00 PM   #29
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Great proportions of the body. I like the shirt.
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Old 15-04-2010, 08:07 PM   #30
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cheers fbios, added some new elements to the shirt and added tie hopefully the sculpt should be done by the weekend which gives me a week to texture :>
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