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Old 25-03-2006, 04:38 PM   #1
ant_sutton
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Talking 3ds max BOOLEAN problem!

Hi guys.

I'm creating an office interior and have come across a problem already. I'm modelling a monitor which should be no problem at all. However, I'm trying to model the monitor speakers by booleaning alot of little holes. I created an array of cylinders and attached them all. I am trying to cut > refine the cyclinders from the monitor poly. The images below show what the outcome is. It just isnt cutting all the holes correctly. Any help would be greatly appreciated

CHeers

Ant
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Old 25-03-2006, 10:21 PM   #2
jaro
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Boolean won't do the trick if you're subtracting an object containing a lot of polygons from an object that has just a few. You can see the difference in the attached image - the first boolean is created subtracting a lot of cylinders (as one object) from a 6-polygon box and the second is created subtracting the same cylinder object from a box with a bit more segments. Another option would be extruding one spline object which consists of all the necessary closed splines - in this case one rectangle and a lot of circles inside it.
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Old 20-04-2017, 07:04 AM   #3
dollytee
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hello please can someone help me on how to fix this issue..
unable to use boolean after selecting two objects. i mean it goes white whenever i want to use it so am unable to select it.
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