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Old 20-01-2013, 03:58 PM   #1
Rocket Science
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3D MAX help !

Hy i'm new here and i have a problem with my 3d max project.I have created a human head out of a cilinder and with edge shift drag, and on the eyes i've created a separate polygon.When i render the separate polygon is transparent and will not atach to the rest althow i on the list just one object...How can i atach the two in my renders
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Old 20-01-2013, 04:06 PM   #2
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Old 21-01-2013, 08:20 PM   #3
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I have no idea what you are saying. Can you post an image explaining your problem?
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Old 21-01-2013, 08:51 PM   #4
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Sounds like you might have inverted normals on the eye piece but it's hard to tell from the description
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Old 21-01-2013, 09:47 PM   #5
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Quote:
Originally Posted by Perversonality View Post
Sounds like you might have inverted normals on the eye piece but it's hard to tell from the description
Aye, my money is on flipped polygons - select the ones appearing transparent in the render - Use Flip in Edit polygons part of the Modify Command panel, then weld it all up
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Old 24-01-2013, 06:55 AM   #6
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Yes, thank you

Yes that was the probleme, the normal modifier, thank you so much
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