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Old 14-03-2011, 04:47 PM   #1
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expanding vertex selection in max

due to the highlight feature of max 2012 i oppened it and tried making the basic fits more to my needs.
i discovered a few thing to my big suprise, which made me very happy in max 2011: (some it is proberly in earlier version but i found it here)

i can now dock the scene explorer so i can now have it open all the time without having a floating window witch gets in the way. a very good substitute to outliner maya

easier to do edge an poly loop selctions

editable poly have preview selection for easier selection of vertex, edges and faces.
i like the multi mode there for selecting edges and face, but it is ****** hard to select vertex.
So do any know how to increase the selecting radius so u dont have the cursor dead center over vertex select it?
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