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Old 13-01-2010, 02:51 AM   #31
Appr_oved
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hey man, see heres the thing... the back canister has to go, not that it looks bad. its just so many people are doing them . i have something like that too but now im going to scrap the idea and do something different or change the design. you have some time to change it if you want, best of luck buddy.......................o IMHP lol
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Old 13-01-2010, 07:04 AM   #32
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Coming along very nice!
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Old 13-01-2010, 07:51 AM   #33
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Hi! Very nice boots i realy like it!
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Old 13-01-2010, 12:21 PM   #34
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Cool work man! Keep going.
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Old 13-01-2010, 01:53 PM   #35
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At first, I would have to agree about the canister, that it has to go. But then I catch myself, no... it breaks up all the solid gray in the middle of the base color pass, it does a great job adding to the silhouette and overall has great potential.

I think the big thing to look at is although the back canister is showing up a lot, it doesn't matter how many people are doing it, what matters is how are you going to make it stick out int he crowd.

Great work so far, keep up the good work!
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Old 13-01-2010, 02:14 PM   #36
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thank you guys so much for the input and the feedback as well for the comments, my thought about the canister wasn't to actually power up any machinery or weapon, but more as source of heat/life for the character...something in the lines of ironman per say. So, yeah I'll take all the suggestions into consideration and make the best of it, I'll post some progress soon.
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Old 13-01-2010, 09:50 PM   #37
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Looks like he should be in mass effect....thats good btw
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Old 15-01-2010, 07:05 PM   #38
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hey man looking nice

tho i think the porfile of the head could use a more intersting shape. it feels too flat to me.

keep it up dude
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Old 15-01-2010, 07:15 PM   #39
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thank you for the reply bbox I agree with you, that will get fix soon prolly I still need to give it a final pass and tweak some shapes around. Glad you like it .
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Old 20-01-2010, 01:30 AM   #40
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alright got started testing some textures out on zbrush, first time doing it so don't know how this will turn out. If you guys have some suggestions or crits that would be really helpful this is a learning process for me.


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Old 20-01-2010, 01:23 PM   #41
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dude! love the skins tones in that render really bad ass! the viens under the his skin look great! i would recommend looking at some exotic frogs when it comes to texturing get some really interesting colours in there! check out this dude he'd be great to look at for reference! think thats what Tarik2d was refering to! http://kolbyjukes.com/images/INTERNA...seffect2/1.jpg
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Old 20-01-2010, 01:50 PM   #42
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Thanks man glad you like it, yeah that dude from mass effect 2 def came to mind when I started making my character (can't wait for that game)
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Old 20-01-2010, 01:52 PM   #43
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I really like this, good stuff mate
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Old 21-01-2010, 04:44 AM   #44
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Thank you for the support Tarik...


testing out the normals on my low res mesh...





Wires, I'm at 4,100 Tris so I still got some to play with...

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Old 21-01-2010, 06:20 AM   #45
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Good going cuban. the skin texture is good. and normal looks good. keep it up
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