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Old 26-01-2010, 12:18 PM   #16
Cordero
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Hey all!

I started the sculpting process, and i was thinking about how i'm gonna do my normal map at the end, so i tried generating it from the sculpt i have so far. To my big surprise, it works fine

Here is my render with normal map on the lowpoly character. Now that i see it works, i gonna do all the details i wanted I'm sooo excited now xD

I used the built in normal map generator in zbursh. Can anyone tell me why is it better to bake it in 3dsmax?
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Old 26-01-2010, 01:21 PM   #17
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If you were to bake in Max you get more control over how the lowpoly mesh is projected onto the Highpoly. Typically you'll need to downres the mesh before you can import it into Max though. You can also project a true AO pass inside of Max...I think Zbrush still fakes it...but I haven't baked an AO pass in 3.5r3 yet.
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Old 28-01-2010, 08:21 AM   #18
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3dsmax 2009 just went crazy... I can't start it because it crashes at the end of the loading. I already reinstalled it, nothing changed. Can anyone tell me what is going on?
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Old 28-01-2010, 08:56 AM   #19
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Well, solved the problem.. i deleted "SceneExplorerView.gup" from stdplugs. I don't know what it does, except crashing my 3dsmax..
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Old 28-01-2010, 09:08 AM   #20
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arh well done
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Old 29-01-2010, 11:33 AM   #21
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hey all!

My textures so far. Haven't touched the weapon yet.
I wont enter with this at the final entry, because its not the quality i could bring you guys

but i'll finish it till deadline.

edit: forgot to add picture..
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Old 29-01-2010, 11:36 AM   #22
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I reckon you should enter the weapon is funky also the breast plate is looking good
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Old 29-01-2010, 11:53 AM   #23
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Well... i asked you to finish, you finished... you suggest me to enter... so i will
eye for an eye, or what they call this
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Old 29-01-2010, 11:58 AM   #24
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Good man
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Old 30-01-2010, 08:32 AM   #25
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Well, i had enough of texturing, so i posed him in beauty/winning stance. The camera FOV is slightly modified just to bring out the weapon Its not final, just a progress shot... I will change the lame lightning too.

Heading back to textures now
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Old 30-01-2010, 08:49 AM   #26
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Looks pretty good actually. I like the lighting atmosphere [could do with maybe a bit of a fill light, just a little]. Give those texture some more loving and this should end up looking pretty cool [even with his ridiculously square toes ].
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Old 30-01-2010, 09:08 AM   #27
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Thanks! Loving textures, understood on it
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Old 30-01-2010, 11:12 AM   #28
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Looking good. U like texturing do u? I have a tutorial coming out soon for trxturing u might be interested in looking at
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Old 30-01-2010, 11:40 AM   #29
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I like them sure! But i'm not very strong with them at the moment, so i'm looking forward for your tutorial mate!

little update... still a lot to do with the textures.

I'll do a wallpaper with this i guess i'll be the only one using it, but still, its fun..
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Old 31-01-2010, 11:31 AM   #30
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here is my final entry:
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Last edited by Cordero; 31-01-2010 at 12:10 PM..
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