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Old 30-01-2010, 05:01 AM   #16
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ups

Hp is done...some parts are missing in the render. Working on the LP...should finish tomorrow afternoon...then the evening for unwraps, baking and textures.
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Old 30-01-2010, 07:28 AM   #17
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Nothing like a last minute push huh?

High poly looks I really like that glove/arm he's got.
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Old 30-01-2010, 11:37 AM   #18
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I love it goast! +1 with Warlock!
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Old 30-01-2010, 09:52 PM   #19
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if only this were a GA comp I know I'd have another week. :P

warlock - yeah...fun times...stupid deadlines!!!

chris - thanks.

Here is where the LP is standing right now. I think I'm going to break for dinner...probably pick up a 4 pack of Monster for the evening as well. He's a little over 5k right now so I have quite a bit to play with. I'll probably finish up his left arm (steam glove), hat, back canister and tubes to figure out where I stand with tris at that point. If I have enough left I'll probably put them into the legs to help grab some more of the form that the HP version has. Oh yeah...gotta add boot straps, suspenders, and chest belts as well.

Hmm...gotta hurry.
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Old 31-01-2010, 03:30 PM   #20
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Hope you finish.
I'll be waiting.
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Old 01-02-2010, 03:46 AM   #21
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Not enough time...
Modo didn't want to play nice with the AO pass, some areas with the normals, and all the diffuse painting was giving me seams on my UV edges.

I'll re-bake everything in xNormal in a couple of days and repost when it is actually done.
GL
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Old 01-02-2010, 08:24 AM   #22
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Shame u didn't get it finished in time was looking good
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