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Old 06-02-2010, 12:20 AM   #46
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Originally Posted by Buzzy View Post
One issue, however, is that not everyone uses the same software or the same versions of software. So, you'd need several versions of the character for each platform.
Having the standardized character model compatible with multiple platforms isn't the issue. Each platform having different rig systems is the issue.
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Old 06-02-2010, 02:06 PM   #47
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that's true, but i think it is possible to create rigs for all main animation programs, all similar, and limited by the restrictions of the most restricted program.

so if maya has certain rig features that max hasn't got, then maya's rig wont include those features and vice versa.

would that be a viable option?

Also, maybe someone could create and rig Threedy man, based on the The T-Shirts

(maybe adding some details to support facial animation, though it would save everyone a lot of time to skip facial animation, and force people to have to use a very physical animation style)


Also voting can only be done by members of the threedy community,
that means that often people will vote on their buddy, especially when the talent level are very close to other competitors.

What about having the challenges final entries (maybe single image again) being hosted in a gallery on the 3DTotal.com website, with public voting open for a longer period (like 1 or 2 months). Maybe a system similar to most polls you see on websites.

That way more people can vote and more people will actually notice the contest, bringing in more talent as well!
If possible voting should be IP restricted, to prevent messing with the voting.
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Old 06-02-2010, 04:38 PM   #48
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Quote:
that's true, but i think it is possible to create rigs for all main animation programs, all similar, and limited by the restrictions of the most restricted program.

so if maya has certain rig features that max hasn't got, then maya's rig wont include those features and vice versa.

would that be a viable option?
We would need someone or a team of very dedicated riggers that have knowledge of all potential applications available on the market, that would need amazing communication between each other as they put together a universal rig.

I'm not being negative, I'm just pointing out difficulties in an otherwise good idea.
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Old 28-02-2010, 03:50 PM   #49
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I am really looking forward to the next challenge. I just finished up a piece that I was working on and now I'm really having an itch to model again.

I like the idea of a non public vote. That way the winner will be determined by the quality of the model and not the quality of the texture/normal map that is applied after.
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Old 01-03-2010, 02:51 AM   #50
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For the future SMCs, can you put a rule in place that forbids the use of sculpting software during your modeling time. Some people tend to think that zbrush/mudbox sculpting counts as modeling
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Old 17-03-2010, 09:42 PM   #51
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Blender also includes a Sculpt Mode. It's not a voxel sculpt, for sure, but is still used for similar applications.

Last edited by alfonzoaqui; 17-03-2010 at 09:45 PM.. Reason: can't spel
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Old 22-03-2010, 09:01 AM   #52
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When will be the next challenge? I really want to take part in it))

Last edited by 13snoff; 22-03-2010 at 09:52 AM..
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Old 23-03-2010, 11:35 AM   #53
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Quote:
Originally Posted by 13snoff View Post
When will be the next challenge? I really want to take part in it))
it's here and it's almost to the end
http://forums.3dtotal.com/forumdisplay.php?f=134
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Old 23-03-2010, 11:47 AM   #54
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Quote:
Originally Posted by hammering3D View Post
it's here and it's almost to the end
http://forums.3dtotal.com/forumdisplay.php?f=134
Thanks, I allready seen it... I'm interested in new low-poly character challenge))
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Old 23-03-2010, 12:00 PM   #55
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maybe next month they will split the themes again in 5 categories, but u can do low poly in this challenge to.
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Old 23-03-2010, 12:07 PM   #56
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maybe next month they will split the themes again in 5 categories, but u can do low poly in this challenge to.
Thanks))
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Old 12-04-2010, 08:42 PM   #57
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not entirely sure where I should post this but I figured this is probably the best thread for it. I figured some of you might want to see my 3D print and how it came out. I think shapeways did a fantastic job. It's really neat looking in person. Sorry the pictures aren't as good as they could be. My camera isn't "the best" with it's white levels.


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Old 15-04-2010, 02:59 PM   #58
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Wonderful sculpt in the first place .seven but to see this printed by one or our sponsors Shapeways and see the real sculpt looks even better, it works so well as a plain white 3D print too doesn't it

You've made my plug on the week, don't forget to claim your golden eye award here

Wonderful work, you must be very proud

Kind Regards

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Old 15-04-2010, 03:12 PM   #59
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nice print

how big is it? I've only had models printed in stainless steel and it's quite a grainy surface - yours looks much sharper

Quote:
Originally Posted by TNTxGRAVE View Post
Some people tend to think that zbrush/mudbox sculpting counts as modeling

It does count. Some tasks are better suited to a sculpt app than a traditional app and some aren't - when given a job I use the right tool rather than fight against the wrong one.
I don't see why there should be any restrictions on how you go about making SMC entries - the point is to get a good looking model made fast.


That said, I'd like to see a rule that says all game art comp entries should be rigged - they'd have to be in the real world.
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Old 15-04-2010, 04:53 PM   #60
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Noo way I agree about your last statement poopipe (about the rigging)... No way.

Now back to why I begun writing this post...
That print turned out really cool . Looks incredible with real lightning.

Btw: If you want to try to get rid of that grain you could try lowering the ISO when you shoot it. Though you can't do this in bad lightning conditions without an addition of severe grain...
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