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Old 12-01-2011, 11:36 AM   #16
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The performance hit from a model comes from pixel shaders and texture usage - not polycount (within reason). modern GPUs are capable of pushing extremely large volumes of geometry around (tens or hundreds of millions of tris) very happily, the crunch comes when you start throwing high res normal/spec/etc maps and post effects into the mix (and that's largely unconnected to polycount)

I feel the polycounts in a lot of comps are set unrealistically low these days tbh. 10k on a character is hardly high end realtime specs (GOW had them at 20k plus and that happened years ago) and it seems to me we really ought to be pushing towards next generation specs (i'd guess we're looking at 50-100k on a major character)

The extra 2k will give space for curved surfaces and nice accessories like strap fixings, detailed ammo belts and so on.
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Old 12-01-2011, 11:46 AM   #17
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Okay, I think I'll shut up now
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Old 12-01-2011, 12:32 PM   #18
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to say the truth i agree both of you.. but i still like the lower polycount coz that's more of a challange..
when you bake from a high poly model the lower the poly limit the more proffessional you must be abot low poly modeling and baking to create a nice silhoutte with a nice result
btw nowdays with consoles getting old and games on your phone the low poly modelling grows more important today..
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Old 12-01-2011, 01:14 PM   #19
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tsabszy: hehe, yeah there are tons of mobile games... thats good tho, coz I really like old fashioned lowpoly stuff

4k should be cool, I just need to figure something out... maybe an axe!
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Old 12-01-2011, 01:27 PM   #20
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Cordero believe it or not the 3d profession today need to model cars consisting of less then 200 triangles i bet you whouldn't believe coz you were born into a "next-gen" world
you know i'm just joking

Last edited by tsabszy; 12-01-2011 at 01:30 PM..
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Old 12-01-2011, 02:01 PM   #21
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awsome contest

i would say all out XD i lack lowpoly skillz XD
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Old 12-01-2011, 06:41 PM   #22
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Mmmmm... I think 4000 tri's would be plenty to model my wife's lasagne.
Now that is a fearsome weapon.
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Old 12-01-2011, 07:03 PM   #23
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oh man, i so wanna join.

question about the kind of weapon tho. does it have be portable or can we go apesh!t and make an spacestation?
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Old 12-01-2011, 07:04 PM   #24
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the ultimate of ultimate weapons.
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Old 12-01-2011, 08:09 PM   #25
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You guys are not even close...
This is the real deal





And look even NiN admits this as "the great destroyer"
Lookie here
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Old 12-01-2011, 09:09 PM   #26
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Originally Posted by Tank[NL] View Post
oh man, i so wanna join.

question about the kind of weapon tho. does it have be portable or can we go apesh!t and make an spacestation?
it's your weapon, do with it what you will.
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Old 12-01-2011, 09:31 PM   #27
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*insert evil grin*

can do, boss
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Old 13-01-2011, 03:27 PM   #28
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mmh model a weapon, I think this is something I can pull off :P
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Old 13-01-2011, 03:54 PM   #29
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deathstar? no we need something bigger!

divide by zero

hey, wait a minute.. it has to be an fps????
both no limit and limited polys?

Last edited by Meauxable; 13-01-2011 at 04:38 PM..
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Old 13-01-2011, 08:11 PM   #30
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I'm in....thinking of doing something with dirty diapers as ammo
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