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Old 29-06-2011, 04:13 AM   #16
Zelenkov
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Big guns man! Bring out the weapons of mass destruction! Very nice start man. The silhouette is raging! I feel the pass that could get a lot more love is the front of the main torso. It grabs my attention immediately but it doesn't have the cool details the other parts do.
Can't wait for the legs man The machine guns look pimp and spell doom on anyone who dares to challenge the big DM!

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Old 29-06-2011, 08:27 AM   #17
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did a few fixes here and there that i noticed in the last renders. also started playing around with a new set of legs. I must say this doesnt look anything like when i 1st started.

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Old 29-06-2011, 09:52 AM   #18
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Really nice modelling, great work.

From a slightly technical aspect, do you think that the guns are a little too realistic? I mean in the sense that to the rest of the body, they seem a bit scrawny. Could possibly do with some sort of inflation, or bulking up, just to help describe the shape better when you come to the low poly.
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Old 29-06-2011, 10:44 AM   #19
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I like the way this is going. Especially the top turned out great. I think it is a bit steampunky, you know, may be with some welded metal plates? I mean from older battles, where it had to be fixed?
I like the legs, too. But I agree with The Prime, and would suggest to put the high detail weapon "inside", more protected. I think it is called gun embrasure.
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Old 29-06-2011, 01:49 PM   #20
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just keep an eye on stability. The new legs look good, but they seem to be off in location. As a whole it looks top heavy and may fall over. The new legs look as if they can handle the weight, but not from the location they are in now. Bring them forward a bit.
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Old 01-07-2011, 09:57 PM   #21
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Looks good, Rex from Metal Gear Solid 2 had a really stable set of legs.
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Old 03-07-2011, 08:16 AM   #22
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The model is great so far, there's a lot of details, good work.
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Old 04-07-2011, 05:02 AM   #23
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thanx everyone for the kind comments!

So i really hated the direction i was going. It was totally not what i had envisioned. I think i was too concerned about getting this done as quick as possible. After a few bitch slaps from some of my coworkers and myself. I decided to start over. In an attemp to get a little more organized i decided to make a quick paint over. Nothing fancy. But at least now i got some sort of blue print i can follow. I hate just doing **** on the fly.

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Old 04-07-2011, 05:14 AM   #24
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I think I like the new design even better than the old one. I seriously cannot wait to see this realized in 3d. Good luck!
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Old 04-07-2011, 05:21 PM   #25
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def liking this one better, thumbs up
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Old 04-07-2011, 07:59 PM   #26
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Same here, get on working on this one
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Old 04-07-2011, 10:10 PM   #27
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Old 05-07-2011, 08:19 PM   #28
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Oooh yeah (very dark voice)
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Old 05-07-2011, 08:32 PM   #29
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oops! looking reallly goOd!! I like the way and your concept! keep it up

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Old 07-07-2011, 07:38 AM   #30
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thanx guys!

im still in the planning stages here. Thinking that im liking what have now. The last one felt a little too weird on the front angle. So i changed up a few things. The back will problably stay the same. expect for the spine things. As i want it to be less spine and more tank like so the whole head can rotate and support itself.



thinking on gonna go for the one on the left, the yellow one. make a desert like pedestal for it as well.
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Last edited by Raul; 07-07-2011 at 07:46 AM..
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