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Old 03-04-2010, 08:58 PM   #16
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I see an angel on your first post's sketch of this thread, right side (wings, face and bust).
Am I right?
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Old 05-04-2010, 02:14 PM   #17
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really nice start, i like the face and the gear, i think that would be nice an ancient curse, thatt make this girl lose her clotes...magicaly or something, watitng for updates man
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Old 05-04-2010, 02:33 PM   #18
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Hey there Wargrafix!
Nice start! I think that the woman is bit too muscular, but you can go with this of course, if you like it this way, because its believable.

And you might wanna check you private messages
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Old 06-04-2010, 05:40 AM   #19
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I like the 2nd pose. Can't wait the molten tomb.
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Old 07-04-2010, 03:55 AM   #20
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@washka yeah. looking at using an element there.
@White guardian; Yeah the second gives me alot of room to work with.
@ Cordero: Checked the pm, thx. The hands will get some modification when the concept gets work to know how i should adjust.
@vnmribaya, hahahahh That would be and interest concept, eh? lol

Its been a weekend of highs and lows. Birthday and girl stress. Gonna use the tension to propel some art, rather than wallow.

I have made major modificaions to te waterfall idea and the tomb. I might include a mini city along the face if I go with a water waterfall, versus a lava one. Its still got issues and I would like some critique. THe head of the gil might be turned to face the city if my mood suits it. So here it is:


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Last edited by wargrafix; 04-05-2011 at 03:16 PM..
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Old 09-04-2010, 07:40 AM   #21
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I'm paying for having too many ideas. lol

So I returned to work on the piece, and I gotta say the design while nice, I feel I want to try something different. For a few hours I threw around some ideas and I think I not too much caring for lava for either pieces. Waterfalls seem to give a few more design options. The first piece give more flexibility for lava than this new concept.

I work very erratically so in the midst of casual concepts will be heavy noodling of detail.

I present to you : Tomb raider: redux! I may go back to the original piece since I love the pose, but this one gives me a chance to go crazy on details. If the drawing gods are truly kind, I can come up with a rocking pose for the second one.


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Old 09-04-2010, 09:18 AM   #22
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I prefer the first one! more dynamic good job man!
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Old 09-04-2010, 09:36 AM   #23
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first pose is spot on, but you gotta add the tree on the left hand side in the sketch above aswell it will frame the scene perfectly, you have a great sketching technique
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Old 10-04-2010, 05:59 PM   #24
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keep bring it, it looking good.
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Old 11-04-2010, 08:47 PM   #25
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Quote:
Originally Posted by wargrafix View Post
@washka yeah. looking at using an element there.
@White guardian; Yeah the second gives me alot of room to work with.
@ Cordero: Checked the pm, thx. The hands will get some modification when the concept gets work to know how i should adjust.
@vnmribaya, hahahahh That would be and interest concept, eh? lol

Its been a weekend of highs and lows. Birthday and girl stress. Gonna use the tension to propel some art, rather than wallow.

I have made major modificaions to te waterfall idea and the tomb. I might include a mini city along the face if I go with a water waterfall, versus a lava one. Its still got issues and I would like some critique. THe head of the gil might be turned to face the city if my mood suits it. So here it is:

i love this angle. i think it would be even cooler though if it was an interior. she found some secret way inside the temple and up in the center there is the thing she is looking for... i think that would be way cool
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Old 12-04-2010, 04:06 PM   #26
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Thanks everyone. I want to preserve the linework in this one since I am enjoying doing the fine detail.

lol, it looks like everyone likes the dynamic pose. I do too. I still like doing alternate versions. Doing environments is a rough challenge but the results are really something. With the busy schedule, I feeling things are slugging behind. It the risk doing detailed scenes. Well hopefully the direction won't blow up in my face. lol

@sarN in the original concept its was semi interior and other pieces I did, the interior design wasn't working to well for me. Lighting issues I think.

Here is a use of detail in the scene:


________
Recall zoloft

Last edited by wargrafix; 04-05-2011 at 03:18 PM..
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Old 12-04-2010, 08:36 PM   #27
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I really like the dynamic pose (like everyone and the drawing style overall - looking forward to see the color

just a little suggestion - i think maybe something in the left corner would nicely balance the composition.
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Old 12-04-2010, 10:08 PM   #28
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The tomb idea is still up for deliberation. Is it good?

The left side needed some sort of balancing, I agree. I threw in some trees, but on a lower level.


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How To Open Iolite

Last edited by wargrafix; 04-05-2011 at 03:18 PM..
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Old 12-04-2010, 10:28 PM   #29
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the line work is looking really good try adding some planes in the background. i don't know why.
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Old 13-04-2010, 08:47 AM   #30
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keep it up dude!
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