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Old 26-05-2009, 05:41 PM   #226
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liquidbear: i tried 1 , try it an tell me if its riggable

http://rapidshare.com/files/237503511/sack.max.html
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Old 26-05-2009, 05:52 PM   #227
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ok i will give it a go i say it should be rigable

Im not really a rigger but i have had a bit of expierence while rigiing and animatin and modelling a complete set of characters for a game i made 2 years ago hope im not too rusty
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Old 26-05-2009, 06:28 PM   #228
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arrgghhh i remember y i hate rigging lol
If anyone can rig it go right ahead i will keep trying


ps
i found this for maya can anyone convert it to max ?.... if at all possible
http://www.highend3d.com/maya/downlo...cter-4330.html

pps

if any one is lookig just for animation rigs go to 11 second club and go to there resources page plenty professional rigs up there to play with



Just squeezing in another idea in this post dont want to over croud the page with me
how about lifting a heavy weight with the use of a turn handle crane
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Last edited by liquidbear; 26-05-2009 at 10:30 PM..
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Old 02-06-2009, 03:40 PM   #229
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again a brain storm , love that.
but have u got a box or a dumble for ur rig to pick up?
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Old 20-07-2009, 06:05 AM   #230
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Just wondering is there gone be an animation challenge???
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Old 20-07-2009, 10:35 AM   #231
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BigToe isn't replying anymore so i guess not
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Old 20-07-2009, 02:06 PM   #232
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well, no matter how cool the idea, or how many people say they would like to give it a try, only one person finishes. So, if thats the case, why make it a change. It should just be practice.
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Old 21-07-2009, 06:51 AM   #233
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Hmmmmm, yeah animation is not as fun than modeling, thats probably why it should be like the speed scuplting challenge, and 8 hours work, to do a 3 second animation or less or whatever, cartoonish or realistic. Or I dont know, their already 16 pages of ideas so people must have said that already I guess.

But yeah i d be happy to give it a try.

Ok take care guys.
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Old 22-07-2009, 03:44 PM   #234
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i agree wth big toe sir, ill like to make a point or suggest a detour out of this.

why cant we take up2d animationfor a change? , lets do the basic animation excersices we did when we started a student.

i am sure every one wud love the"back to school type thing"

besides new comers will get a golden chance.

once this trend gets fans then we can do more tricky and detailed stuff.

speak ur mind on this, doesn matter if me got 0 support.
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Old 11-08-2009, 04:28 PM   #235
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Well, if we're going for speed and quality, I think then we should think in terms of frames

Let's say... an animation in 150 frames? 5 seconds of animation.

Ideas:

Biped:

Sit in a chair
Sit on the floor
Waiting in line
Walk cycle
Walking and tripping
Walking and falling down a hill
Walking and falling off a cliff
Flying
Jumping
Hopscotch
Sword Swing/Shield Block
Jump rope
Throwing up/getting sick
Throwing/catching something
Anvil falls on head
Running in fear
Stepping on stones
Balance Beam
Punching Bag


And an unlimited amount more. I can't believe you guys are short on ideas!
I feel like a maximum of 5 seconds of animation would be good, 5 hours Maximum to animate (not exactly speedy, but considering 5 seconds of professional animation would take weeks)

I really hope these pick up, I'm looking forward to trying my hand at them!
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Old 24-08-2009, 03:14 AM   #236
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I have to disagree with aby arty. I would absolutely hate the back-to-basics 2d animation. I hated it in school, and I'd hate it in a challenge. I prefer 3d animation in every way.

But I think for the animation challenge to work, you'd need to provide a rig for download. So that everyone can start off on an even level (animating with biped sucks bigtime)

Also, a facial rig would be great, as several people have already suggested. Again, a rig would need to be provided

The problem is, making a rig for every 3d system in the world would be impossible. So I think providing one for max or maya would be the only rational thing, as they comprise about 98% of the animating world
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Old 07-09-2009, 02:15 PM   #237
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thanks for being honest , i actully didnt mean to send u back to the animation table.

u can use toonboom or flash or the new animation feature in PS.

and i dnt understand why will u hate things like bouncing ball and bird flight , i adore them.

the + point is u can use symbols and make tweened animation.

this wud give oppurtunit to those 3d artists who feel lacking in 2d , and will not hessitate here to try.

all i was hinting at was the need of rig will be eliminated.
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Old 29-09-2009, 08:13 PM   #238
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Driving a race car....I think it would be hilarious.
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Old 15-10-2009, 05:01 AM   #239
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that would be a good one yeah katana

is this section ever gone go somewhere?
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Old 15-10-2009, 04:59 PM   #240
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Something tells me it's going to be totally revisited with new forum upgrade or gone forever... Me personally would enter this challenge as I want to start learning animation, but who knows...
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