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Old 30-01-2011, 01:42 AM   #136
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I'm still alive!

Currently at 3074 tris, minus the few I will be able to shave off once I remove the symmetry modifier. Still gotta build arms and some cables, hydraulic cylinders and stuff.
Edges are automatically smoothed depending on the angle right now, which is why it may look weird in some places.

As always, any comments are highly appreciated.
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Last edited by gnome; 30-01-2011 at 01:51 AM.. Reason: added AO, much easier to see things.
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Old 30-01-2011, 02:35 AM   #137
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ok, so instead of actually hold this gun, you place your hand/arm in the energy orb. The orb uses your life force to power the gun. The more you "use" this gun, the more life force it drains from your body. So in other words, I'm too lazy to fix anything that might not work if it was real.


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Old 30-01-2011, 08:07 AM   #138
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this is my entry. the final model will be less than 1000tris. with 512X512 texture. i design this for a new charactor which is just started.
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Old 30-01-2011, 08:49 AM   #139
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hulahuga: Ur right, will be fixed as soon as I get to the metal parts.

washka: Thanks man!

tsabszy: I'm gonna keep thank anyway! Thats how I roll

BiG ToE-3DT: Looks cool indeed. BALLS!

LemonW: Looks like a guitar. With a tail. Really cool
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Old 30-01-2011, 11:14 AM   #140
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LemonW: It's a guitar? Nice concept, like it !!!
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gnome: No lill arms? (You could make two BIG ones, it will contrast with the classical T-rex stereotype, or keep it like this) Start tex!
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Old 30-01-2011, 11:48 AM   #141
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Cordero, washka:it is not a a guitar, but also an instrument, i referenced to a mandolin
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Old 30-01-2011, 05:19 PM   #142
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So your weapon of choice is some kind of mandolin LemonW...
Could I accompany?
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Old 30-01-2011, 06:49 PM   #143
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here u go , dunno where its going though, might do it so the hand fits inside it maybe hmmm
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Old 30-01-2011, 09:43 PM   #144
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Arms, hydraulics, rigging.
I'm at roughly 3800 tris, does anyone have suggestions where some more would be indicated? Otherwise I'm probably gonna build some cables on the legs.
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Old 01-02-2011, 01:29 AM   #145
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i going somewhere else, not fixed yet, this is a berserker mask, gives the wielder a brute force but also drives it crazy and blind
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Old 01-02-2011, 12:03 PM   #146
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Quote:
Originally Posted by BiG ToE-3DT View Post
Weapons Of Dominance

The idea here is to create an ultimate weapon, one so powerful it can’t help but win a war. One so great, the mere mention of it’s name causes the enemy to surrender. One so horrendous, the wielder has to crazy to even try to use it.

Limits / Restrictions:


I’m thinking we can go two ways with this one:

1. All out, no limits. Unlimited tris, unlimited textures, render however you want.

or

2. 4,000 tri limit, 1 (2048x2048) texture sheet (diffuse, spec, normal, blah, blah, blah) viewport renders a must(first person shooter point of view), render engines just for fun. Moving parts would be nice too.

DUE DATE: Feb 20th 11:59pm GMT

Final Entry Thread will be up the week before the deadline

Keep all work in progree in this thread
So, anyone decided on the restrictrions yet? Seeing all kinds of different entries would suggest the "(first person shooter point of view)" doesn't really apply anymore?

I'm working on some model as well, will post screenies later this week!

Cheers, TheBat
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Old 01-02-2011, 12:16 PM   #147
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No there are two different categories for entries so as to be able to judge properly...

ps: Will be working a bit more on my model tonight if I manage to get my school work in time...
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Old 01-02-2011, 03:32 PM   #148
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TheBat: the limit/restrictions in the breif, are the limit/restrictions. You get to pick the one you want. Cause I'm such a nice guy.


20 days left, for all you slow pokes out there.
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GreatBiG ToE-3DT! Thank you:
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Old 01-02-2011, 06:36 PM   #149
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awesome entries so far, might jump in on this if I can get a concept together
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Old 01-02-2011, 11:46 PM   #150
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posted this for like a thousand times, but I swear this is the last review of the texture

tribal stuff is not on it, coz it was disturbing.. hiding stuff I'm not sure about, and matching them later on to the things I already like.
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