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Old 10-07-2011, 12:36 PM   #1
Logi
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Question Yay 3D!!!

So Hey guys!

My name is Logi, and I'm new to 3D. I want to learn 3D modelling, and later on, animation. My question is this. How would a complete beginner go about learning to model 3D? Blender? Max? Maya? What software, what books, tutorials and resources should I use? Keep in mind that I am a complete beginner, and my drawing skills aren't the greatest.


Thanks for the help in advance guys!

Logi
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Old 10-07-2011, 01:55 PM   #2
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Welcome!

Where to begin depends somewhat on your goals.

If you are just a hobbyist, I would suggest getting started with Blender. Its not as well polished or complete application such as Max or Maya are, but it is completely free and therefore perfectly suitable for non-professionals.

Another option would be Google Sketchup. Its also free, and I've seen some good artists produce some very good work from it, but its kind of a half-baked application compared to some of the big dogs.

Max and Maya are going to be your 2 ultimate options. Both are full-featured professional grade software. The best of the best. One or the other (and sometimes both) are used by virtually every game and film-effects studio in the world. Cinema 4D is gaining some traction as well, not nearly as widespread as the other 2. On the down side, they are prohibitively expensive to someone who isn't serious about 3d (on the order of $3000-$4000 USD). There are limited 30-day trials, but that doesn't help you to learn.

If you are more of a purely artistic type, you may want to consider 3d sculpting rather than traditional 3d modelling. Programs like ZBrush and Mudbox are much more affordable and allow you to get right into making high-quality models without having to learn a lot of the technical fundamentals. Of course, they are purely for making 3d models, so they have very limited rendering tools, no animation capability at all, etc. Another sculpting app called Sculptris is completely free (i think), although its a pretty light tool, lacking a lot of the features available in ZB or MB.

Forums like this are a great tool for learning 3d! Check out the parent site 3dtotal.com. There are many very good free tutorials there.

Good luck!
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Old 10-07-2011, 03:34 PM   #3
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Thanks for the answer! ;D

Well I would mostly be interested in creating characters/organic stuff. So is ZBrush the best choice for me?
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Old 10-07-2011, 03:48 PM   #4
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Zbrush/Mudbox are great tools for virtual sculpting but they will give you only that-a digital statue. Since you said that you want to learn animation as well, it will be most appropriate for you to start with something small, like low poly. Low poly will give you the basic understanding of topology, edge loops and how to optimize your models. I would suggest also to learn as much as you can about anatomy and how biological creatures work. It will help you a lot with,proportions,forms and flows in your model.
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Old 10-07-2011, 04:05 PM   #5
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Ok,

so ZBrush isn't the software to go with? I've looked into it and it seems like ZBrush relies on 3dsMax for the base, and then people sculpt the details in. Am I wrong in saying this/
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Old 10-07-2011, 06:47 PM   #6
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Originally Posted by Logi View Post
Ok,

so ZBrush isn't the software to go with? I've looked into it and it seems like ZBrush relies on 3dsMax for the base, and then people sculpt the details in. Am I wrong in saying this/
Partly correct, people often make the basemesh in other 3D applications and export it to Zbrush for detailing but it is not only limited to 3ds Max, all 3D modeling applications can export the models to Zbrush, some of them (such as 3ds Max) have some extra functionalities to make the exporting easier though.

If you want to learn modeling then I definitely recommend starting with Blender first since it doesn't support Ngons yet so it forces you to think about your topology and that will help you heaps later on. You should start learning Blender soon though because it will not be long before it finally gets Ngon support, in fact I am already sitting here, modeling in a Blender branch with Ngons right now ^^
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Old 10-07-2011, 07:16 PM   #7
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Originally Posted by Logi View Post
Ok,

so ZBrush isn't the software to go with? I've looked into it and it seems like ZBrush relies on 3dsMax for the base, and then people sculpt the details in. Am I wrong in saying this/
That's how it used to be. These days more and more artists are starting first in Zbrush first and afterwords building clean geometry over the form in a standard 3D app like Max. It makes 3D, in my opnion, so much easier when you separate the artistic and technical work. Otherwise, you are essentially trying to solve a puzzle and worry about the shape and look together.

If you are just getting into 3D, you can't go wrong with Sculptris. A little limited but it's free, fun, and easy with a few unique features. Ultimately though, you are going to want to switch to Zbrush but dedicate most of your time learning either Maya, Max, or Softimage.

I'm probably going to take some heat from people for saying this, but I believe if you really want to fast track yourself to making great work, explore digital sculpting before or in tandem with a standard 3D app. Learning both early on will will teach you the strengths of both and how they are not necessarily two mutually exclusive ways of working. More often than not, when a 3D artists relies too heavily on one or the other, they are stuck in rut and not progressing as a 3D artist.
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Old 10-07-2011, 09:13 PM   #8
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hi.. welcome to 3d there..

really.. from my experience in modelling and stuff..

i have found that maya is probably one of the better tools for characters..

me i use max.. and generally.. i model things like vehilces and props.. and yeah i love the tool..

never used blender...

and if you ever really wanna break into the industry you will need to prove what skills you have with your portfolio...

my advice is start on simple things... and build up..
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Old 10-07-2011, 09:52 PM   #9
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one question ... do i need to learn any autocad program? they add anything? or everything can be done in max/maya?
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Old 10-07-2011, 11:05 PM   #10
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Read --this--
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Old 11-07-2011, 12:28 AM   #11
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@tekneek: thanks but that still doesnt answer my question ...

Im asking about autocad specificly
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Old 11-07-2011, 03:01 AM   #12
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@SherifAlaa55: My comment was aimed towards Logi, not you

But to answer your question, Sherif: how long is a piece of string?

Yes, you can do "everything" in Max or Maya.. or Blender.. or lightwave or softimage..

autocad's mainly for real to-scale objects or architectural visualisations. Which you can of course do in another 3D package also. Autocad's more based onto a specific platform.

But always be open minded towards learning new things tho.
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Great TekNeek! For Thanks for2:
Logi (11-07-2011), SherifAlaa55 (11-07-2011)
Old 11-07-2011, 03:43 AM   #13
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Thanks, maybe ill take a look at it later ...
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Old 11-07-2011, 06:53 AM   #14
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Thanks a lot TekNeek! ;D

You're swell !

EDIT: I have no idea what to press to thank you. Sorry!

EDIT: Thanked. Seems like I just needed 5 posts first ^_^

Last edited by Logi; 11-07-2011 at 09:20 PM..
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Old 11-07-2011, 08:44 PM   #15
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Yeah. I was thinking about Maya + Mudbox just now. Because apparently ZBrush has bad perspective in Maya. And Mudbox looks great too. Since it's said Maya is better for organic stuff.
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