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Old 22-06-2006, 04:32 AM   #16
jogshy
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v3.7.2

xNormal version 3.7.2 is released!

The complete change list is in http://www.santyesprogramadorynogra...mal_changes.txt

and you can download it as always in
http://www.santyesprogramadorynogra...t/projects.aspx
Blog is at http://santyhammer.blogspot.com
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Old 16-08-2006, 04:39 AM   #17
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Wow ,,, this is really great just downloaded 3.90
havnt used it yey but will later on tonight,,,
sounds like just what ive been looking for. hahah
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Old 16-08-2006, 09:43 AM   #18
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I'll give it a try during the next few days, thanks
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Old 18-09-2006, 03:45 AM   #19
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3.9.1

Just uploaded the 3.9.1

Added DX9 graphics driver for the viewer. It can use Shader Model 1, 2 and 3 so people with low-end cards.

A .X mesh importer has been added too.

Improved the TIFF exporter. Now can save 8bpp/16bpp/32FP formats.

Included also a small general overview tutorial in Flash created using the wonderful Wink recording program ( more info at www.debugmode.com/wink )

Improved Windows Vista RC1 compatibility.

Improved OBJ mesh importer speed.

Also solved tons of minor bugs.

Download it at http://www.santyesprogramadorynograf.../projects.aspx

The change list is located at http://www.santyesprogramadorynograf...al_changes.txt

Enjoy it!
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Old 15-12-2006, 04:16 PM   #20
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Got new web:

http://www.xnormal.net
http://santy.xnormal.net
http://santyhammer.blogspot.com
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Old 15-12-2006, 10:59 PM   #21
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Nice work, feel free to post on our site too... cheers
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Old 27-12-2006, 01:14 AM   #22
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great tool.

is it possible to save your camera/scence state in the model viewer or import scenes with camera, as an alternative?

greetz
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Old 01-01-2007, 08:00 PM   #23
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The scene state is almost saved ( it conserves light settings and more atm ). The camera state is not saved atm but I will include that for the next version(3.9.4rtm), sure.
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Old 09-01-2007, 12:29 AM   #24
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3.9.4 final is out
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Old 09-01-2007, 02:42 AM   #25
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Thanks dude
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Old 11-01-2007, 10:04 AM   #26
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Quote:
Originally Posted by jogshy
xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps from a very high polygon model and fits it into a low polygon model. Supports tons of mesh formats ( including COLLADA 1.4 ) as well as multiple output image formats. Includes a complete 57 pages PDF help document too.

It comes with an OpenGL interactive viewer ( and some examples ) to see the final result.

More information at http://www.santyesprogramadorynografista.net and http://santyhammer.blogspot.com

Btw, im looking for some model examples ( like the Pablo Hoyos one ) to test the application and/or to include it on it ( send me an email to jogshy@mixmail.com if interested pls! )

Modo has a built-in feature for doing exactly that. The high-poly model doesn't even have to have a UV map, just the low-poly model you're baking the normal map onto. I believe it was "map from background object" or something like that. I love Modo
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Old 12-01-2007, 04:49 AM   #27
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Quote:
Originally Posted by eqlipse333
Modo has a built-in feature for doing exactly that. The high-poly model doesn't even have to have a UV map, just the low-poly model you're baking the normal map onto. I believe it was "map from background object" or something like that. I love Modo
In xNormal you neither need the highpoly UV mapped to generate a normal map. Only need that to bake the highpoly base texture into the lowpoly one.

I luv Modo too, is a great tool, but costs 895$
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Old 29-01-2007, 11:59 AM   #28
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xNormal 3.10.0 Beta 1 is available.

Tons of changes. External-made cages, new input system, new maps(convex/thick/proximity), partial transparency in the viewer, new height-to-normalmap tool, etc etc etc

Feel free to test ( and remember is a beta, not a stable version! )
More info in www.xnormal.net

btw, I'm looking for a texture baking/transparency/new maps example if somebody is interested.
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Old 02-02-2007, 06:50 AM   #29
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The final 3.10.0 is available.
Tomorrow I'm gonna add some new tutorials to the page btw
thx

Last edited by jogshy; 02-02-2007 at 09:30 AM..
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Old 02-02-2007, 07:01 AM   #30
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Cool, I've used it and it's an interesting and fast application. I would just like to see a better filter to the map rendering, I was getting some jagged parts on my maps.

I was using version3.9.4.8115 Beta 1
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