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Old 20-06-2009, 06:57 AM   #61
JGavin
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hmm, i dont know. what do you mean by 'real time'????
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Old 20-06-2009, 03:04 PM   #62
Darchand
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Quote:
Originally Posted by JGavin View Post
hmm, i dont know. what do you mean by 'real time'????

Well I don't know why or where you are asking from but I will gladly answer what real time means. Or at least it means this to me.

Instead of rendering the model I have active control to view a render quality version of it in my view port. In the view port, lets say perspective, I can rotate it move it and play with it all while it retains a high level of texture detail.

For more info look into DirectX Shader

Hope that answers your question?
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