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#46 |
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ok .......first 50 minutes sculpting ........
Took a lot of bending rotating and moving to get that guy into this pose thats for sure ........spent most of the time trying to get it to work Definatly inspired by the famous Arron sims and his quad robot ....i will be however making mine more organic with some huge kind of cybertronic blaster |
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#47 |
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Righto .....about 2 h 40 m
Still working on lots including intergrating the gun And if anyone is wondering how i got 2 guns with one mesh .......it intersects though the body of the beast in a U shape .......happy to show images if anyone is interested Also a question ............could we make part of the rules to state that we can use a darker shade of the same colour to differentiate the mech and organic parts......would make the models POP more i think Kind of like when you have a subtool ............ONLY 2 colours allowed anyway .....blah blah |
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#48 |
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McClish: Certainly, you can pose your character any way you want, as long as it is within Zbrush/Mudbox, just like the others said.
Fenixy: I like where this is going ![]() mrpeculiar: Good idea with the 2 colors. It's now implemented. ![]() Update: Everyone can use two base colors to differentiate between organic and mechanic.
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#49 |
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Nice start Fenixy!
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#50 |
loving...... Kerem Beyit
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sry for the noobness but how do we gve one mesh 2 colors? , do u mean polypaint or smthng else?
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#51 |
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Either by selection ( or mask/freeze ), or by polypaint. Just two colors ( one for organic, and one for mechanic ), and no texturing.
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#52 |
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is the mesh in the front page being changed from the initial one??? someone were saying it has some error, or am i wrong??? O_ò
btw, can we cut the mesh in more than one subtool, i've been away from the competition for long, and i don't know if the rule is been changed |
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#53 | |
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Quote:
The easiest way to do this is paint in with a mask then use the extract in the subtools. Then you have a new mesh with the holes in it where you need them but I don't know if this is allowed?
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#54 |
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Hello Challenger,
here is my contribution to the Bio-Mech challenge. It's a Cyborg Alien. A lot to do on this, still wip. Hope you like it. Cheers Ralf Stumpf |
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#55 |
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Astaroth & Darchand: Sorry, cutting the mesh isn't allowed - only sculpting. All I changed from the initial mesh was separate the objects into separate .obj files.
WildWire: Excellent, keep it up! That's out of this world ![]()
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#56 |
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i'm in. i think this one will be more fun than the dragon chalenge. this time no humor for me
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#57 |
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very cool challenge!I'm in
![]() great models so far. here is my start 1,5 h |
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#58 |
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wow people are really good at hard surface sculpting, anyone know any good tips/tutorials?
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#59 |
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Yes I would be glad also to have a good hard surface sculpting tutorial!
And wow, Ralf stumpf is in this challenge! I'm a big fan ![]()
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#60 |
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Im not really good at this hard surface thing, but i think im getting somewhere.
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