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Old 20-06-2009, 04:06 AM   #46
mrpeculiar
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ok .......first 50 minutes sculpting ........

Took a lot of bending rotating and moving to get that guy into this pose thats for sure ........spent most of the time trying to get it to work

Definatly inspired by the famous Arron sims and his quad robot ....i will be however making mine more organic with some huge kind of cybertronic blaster
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Old 20-06-2009, 06:53 AM   #47
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Righto .....about 2 h 40 m

Still working on lots including intergrating the gun

And if anyone is wondering how i got 2 guns with one mesh .......it intersects though the body of the beast in a U shape .......happy to show images if anyone is interested


Also a question ............could we make part of the rules to state that we can use a darker shade of the same colour to differentiate the mech and organic parts......would make the models POP more i think

Kind of like when you have a subtool ............ONLY 2 colours allowed

anyway .....blah blah
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Old 20-06-2009, 08:57 AM   #48
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McClish: Certainly, you can pose your character any way you want, as long as it is within Zbrush/Mudbox, just like the others said.

Fenixy: I like where this is going

mrpeculiar: Good idea with the 2 colors. It's now implemented. Excellent use of the human mesh, and great idea with the U shaped weapon, to get two of them.

Update: Everyone can use two base colors to differentiate between organic and mechanic.
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Old 20-06-2009, 11:43 AM   #49
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Nice start Fenixy!
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Old 20-06-2009, 01:34 PM   #50
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sry for the noobness but how do we gve one mesh 2 colors? , do u mean polypaint or smthng else?
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Old 20-06-2009, 02:18 PM   #51
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Either by selection ( or mask/freeze ), or by polypaint. Just two colors ( one for organic, and one for mechanic ), and no texturing.
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Old 20-06-2009, 02:56 PM   #52
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is the mesh in the front page being changed from the initial one??? someone were saying it has some error, or am i wrong??? O_

btw, can we cut the mesh in more than one subtool, i've been away from the competition for long, and i don't know if the rule is been changed
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Old 20-06-2009, 04:20 PM   #53
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Originally Posted by Astaroth View Post
is the mesh in the front page being changed from the initial one??? someone were saying it has some error, or am i wrong??? O_

btw, can we cut the mesh in more than one subtool, i've been away from the competition for long, and i don't know if the rule is been changed
I sort of have the same question. Say I want to create holes in the mesh for say cloth or skin that has punchers and rips in it.

The easiest way to do this is paint in with a mask then use the extract in the subtools. Then you have a new mesh with the holes in it where you need them but I don't know if this is allowed?
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Old 20-06-2009, 06:36 PM   #54
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Hello Challenger,

here is my contribution to the Bio-Mech challenge. It's a Cyborg Alien.
A lot to do on this, still wip. Hope you like it.

Cheers

Ralf Stumpf
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Old 20-06-2009, 06:55 PM   #55
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Astaroth & Darchand: Sorry, cutting the mesh isn't allowed - only sculpting. All I changed from the initial mesh was separate the objects into separate .obj files.

WildWire: Excellent, keep it up! That's out of this world
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Old 20-06-2009, 07:56 PM   #56
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i'm in. i think this one will be more fun than the dragon chalenge. this time no humor for me . great sculpts.
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Old 20-06-2009, 08:59 PM   #57
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very cool challenge!I'm in
great models so far.

here is my start 1,5 h
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Old 20-06-2009, 10:17 PM   #58
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wow people are really good at hard surface sculpting, anyone know any good tips/tutorials?
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Old 20-06-2009, 10:51 PM   #59
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Yes I would be glad also to have a good hard surface sculpting tutorial!

And wow, Ralf stumpf is in this challenge! I'm a big fan
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Old 20-06-2009, 11:53 PM   #60
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Im not really good at this hard surface thing, but i think im getting somewhere.
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